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experiments with shaders
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3
World.h
3
World.h
@@ -89,10 +89,13 @@ class TWorld
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int tprev; // poprzedni czas
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double Acc; // przyspieszenie styczne
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bool m_init{ false }; // indicates whether initial update of the world was performed
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public:
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void ModifyTGA(std::string const &dir = "");
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void CreateE3D(std::string const &dir = "", bool dyn = false);
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void CabChange(TDynamicObject *old, TDynamicObject *now);
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gl_program_light shader; //m7todo: tmp
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};
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//---------------------------------------------------------------------------
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