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Cull and assign LOD to instances in a compute pass
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@@ -285,6 +285,7 @@ struct global_settings {
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bool gfx_envmap_enabled = true;
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bool gfx_lights_clustered = true; // headlights from the light lists of the clusters (no limit of lit headlights) or the first dynamiclights of them
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bool gfx_lights_clusterheatmap = false; // debug view of the light clusters
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bool gfx_gpucull = false; // culls model instances of the main view in a compute pass too, and compares the result with the cpu (opengl 4.6)
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bool gfx_postfx_motionblur_enabled = true;
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float gfx_postfx_motionblur_shutter = 0.01f;
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GLenum gfx_postfx_motionblur_format = GL_RG16F;
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