diff --git a/appveyor.yml b/appveyor.yml index dc14411f..82f40f01 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -3,7 +3,7 @@ branches: except: - master - dp -image: Visual Studio 2017 +image: Visual Studio 2015 clone_depth: 1 build_script: - cmd: >- @@ -13,7 +13,7 @@ build_script: cd build_win32 - cmake --build . --config Release + cmake --build . --config RelWithDebInfo cd .. @@ -21,9 +21,11 @@ build_script: cd build_win64 - cmake --build . --config Release + cmake --build . --config RelWithDebInfo cd .. + + 7z a symbols.zip build_win32/RelWithDebInfo/eu07++ng.pdb build_win64/RelWithDebInfo/eu07++ng.pdb test: off deploy: off artifacts: @@ -34,5 +36,7 @@ artifacts: - path: shaders name: shaders type: zip +- path: builds/symbols.zip + name: symbols cache: - builds/deps_win -> builds/download_windeps.bat \ No newline at end of file diff --git a/builds/cmake_win32.bat b/builds/cmake_win32.bat index bec24d87..7237e543 100644 --- a/builds/cmake_win32.bat +++ b/builds/cmake_win32.bat @@ -2,7 +2,7 @@ if not exist deps_win call %~dp0download_windeps.bat set DEPS_DIR="%cd%/deps_win" if not exist build_win32 mkdir build_win32 pushd build_win32 -cmake ../.. -T v141_xp ^ +cmake ../.. -T v140_xp ^ -DGLEW_INCLUDE_DIR=%DEPS_DIR%/glew-2.0.0/include ^ -DGLEW_LIBRARY=%DEPS_DIR%/glew-2.0.0/lib/Release/Win32/glew32.lib ^ -DGLFW3_ROOT_PATH=%DEPS_DIR%/glfw-3.2.1.bin.WIN32 ^