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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 21:29:18 +02:00

build 200914. articulated coupler parameters change, driver aid logic tweak, sound overrides support, combined rain sound support

This commit is contained in:
tmj-fstate
2020-09-20 17:22:04 +02:00
parent ac1253826f
commit 4da87e98d9
15 changed files with 122 additions and 12 deletions

View File

@@ -976,6 +976,18 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
sSpeedTable[i].iFlags = 0;
}
}
// for human-driven vehicles discard the stop point if they leave it far enough behind
if( ( false == AIControllFlag )
&& ( sSpeedTable[ i ].fDist < -1 * std::max( fLength + 100, 250.0 ) ) ) {
sSpeedTable[ i ].iFlags = 0; // nie liczy się już zupełnie (nie wyśle SetVelocity)
sSpeedTable[ i ].fVelNext = -1; // można jechać za W4
if( ( sSpeedTable[ i ].fDist <= 0.0 ) && ( eSignNext == sSpeedTable[ i ].evEvent ) ) {
// sanity check, if we're held by this stop point, let us go
VelSignalLast = -1;
}
continue;
}
IsAtPassengerStop = (
( sSpeedTable[ i ].fDist <= passengerstopmaxdistance )
// Ra 2F1I: odległość plus długość pociągu musi być mniejsza od długości
@@ -1234,8 +1246,8 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
}
if( ( SemNextStopIndex == -1 )
|| ( ( sSpeedTable[ SemNextStopIndex ].fVelNext != 0 )
&& ( sSpeedTable[ i ].fVelNext == 0 ) ) ) {
|| ( ( sSpeedTable[ SemNextStopIndex ].fVelNext != 0 )
&& ( sSpeedTable[ i ].fVelNext == 0 ) ) ) {
SemNextStopIndex = i;
}
}
@@ -1296,8 +1308,19 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
else if (sSpeedTable[i].IsProperSemaphor(OrderCurrentGet()))
{ // to semaphor
if (sSpeedTable[i].fDist < 0)
VelSignalLast = sSpeedTable[i].fVelNext; //minięty daje prędkość obowiązującą
if( sSpeedTable[ i ].fDist < 0 ) {
if( ( false == AIControllFlag )
&& ( sSpeedTable[ i ].fDist < -1 * std::max( fLength + 100, 250.0 ) ) ) {
// for human-driven vehicles ignore the signal if it was passed by sufficient distance
sSpeedTable[ i ].iFlags &= ~spEnabled;
VelSignal = -1.0;
continue;
}
else {
// for ai-driven vehicles always play by the rules
VelSignalLast = sSpeedTable[ i ].fVelNext; //minięty daje prędkość obowiązującą
}
}
else
{
iDrivigFlags |= moveSemaphorFound; //jeśli z przodu to dajemy falgę, że jest