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feat(editor): fields of work chosen in the toolbar, one at a time: edit modes, tracks, signals, vehicle, roads, terrain; Toolset split into Tool options (tools of the field of work and the gizmo), Inspector (what it has selected: node with array and bend, path, road) and Node bank (list only); Scene window with the models of the scenery by layer and group, filtered by name or uuid, a click selects, a double click flies the camera to it; track window replaced by a palette of the track tools in groups (build, by the track, checks) with the tools under it, the selected path in the inspector, results of the speed, joints and infrastructure checks in a docked window; road window split into the tools in tool options and the selection in the inspector; terrain tools moved out of the editor settings into tool options together with the orthophoto settings (map menu opens them), leaving the terrain puts sculpting and chunk editing away; default layout: tool options and scene on the left, inspector on the right, node bank and checks at the bottom; Polish translation
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@@ -852,13 +852,11 @@ void editor_mode::render_profile_earthworks()
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}
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if (false == active_terrains().empty())
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{
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// the terrain tools take the tool options window over, the profile stays open under them
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if (ImGui::Button(STR_C("Sculpting...")))
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{
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set_settings_open(true);
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m_terrain_tab_wanted = true;
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}
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terrain_workspace(true);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", STR_C("Opens the terrain tab of the editor settings: raising, lowering and smoothing with a brush"));
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ImGui::SetTooltip("%s", STR_C("Opens the terrain tools: raising, lowering and smoothing with a brush"));
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}
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ImGui::TreePop();
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}
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