From 4f11ead6401f30599f0201c0b1de17411e6f2634 Mon Sep 17 00:00:00 2001 From: stele Date: Sat, 23 Jan 2021 20:20:07 +0100 Subject: [PATCH] Leftover metalic as bool --- shaders/mat_detail_normalmap_specgloss.frag | 2 +- shaders/mat_detail_parallax_specgloss.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/shaders/mat_detail_normalmap_specgloss.frag b/shaders/mat_detail_normalmap_specgloss.frag index f2c30763..fbd90257 100644 --- a/shaders/mat_detail_normalmap_specgloss.frag +++ b/shaders/mat_detail_normalmap_specgloss.frag @@ -68,7 +68,7 @@ void main() float reflectivity = reflblend > 1.0 ? param[1].z * 1.0 : param[1].z * reflblend; float specularity = specgloss_map.r; glossiness = specgloss_map.g * abs(param[1].w); - metalic = (specgloss_map.b > 0.5) ? true : false; + float metalic = specgloss_map.b; fragcolor = apply_lights(fragcolor, fragnormal, tex_color.rgb, reflectivity, specularity, shadow_tone); diff --git a/shaders/mat_detail_parallax_specgloss.frag b/shaders/mat_detail_parallax_specgloss.frag index 40d914f6..dc621dc1 100644 --- a/shaders/mat_detail_parallax_specgloss.frag +++ b/shaders/mat_detail_parallax_specgloss.frag @@ -74,7 +74,7 @@ void main() float reflectivity = param[1].z * normal_map.a; float specularity = specgloss_map.r; glossiness = specgloss_map.g * abs(param[1].w); - metalic = (specgloss_map.b > 0.5) ? true : false; + float metalic = specgloss_map.b; fragcolor = apply_lights(fragcolor, fragnormal, tex_color.rgb, reflectivity, specularity, shadow_tone);