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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 22:59:19 +02:00

Stream visual scenery in the driver (play starts after infrastructure pass)

Splits the progressive load across modes: the loader runs only the first
(infrastructure) pass and then hands off to the driver, so play begins as soon
as tracks/traction/events/signals/the player train are ready. The deferred
visual nodes (3d models, terrain shapes/lines) then stream in from the driver,
a small budget per frame, so the world fills in without a long up-front wait.

- state_serializer: the infrastructure pass now returns to the caller (instead of
  chaining the visual pass), restarting the twin for the visual pass; the visual
  pass uses a small ~8 ms/frame budget and marks the load done at the end. A
  text/compile load (no twin) stays single-pass and finishes as before.
- state_manager: retains the load state across the loader->driver hand-off and
  exposes loading_visuals()/continue_loading_visuals().
- driver_mode::update(): advances the deferred visual load each frame.

Verified on td.scn (playable in ~2 s, visuals complete a few seconds later, no
duplicate objects) and on the large tomaszewo scenery (flora/terrain/models
deferred while infrastructure loads). Inserts run on the main thread before the
render step, so progressive loading needs no locking.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
maj00r
2026-06-22 23:23:36 +02:00
parent fd8bfdbcf3
commit 512595234f
5 changed files with 46 additions and 6 deletions

View File

@@ -55,6 +55,12 @@ public:
// continues deserialization for given context, amount limited by time, returns true if needs to be called again
bool
deserialize_continue(std::shared_ptr<deserializer_state> state);
// progressive load: true while deferred visual nodes are still streaming in (driver phase)
bool
loading_visuals() const;
// advances the deferred visual-node load by one budgeted step (call once per frame)
void
continue_loading_visuals();
// stores class data in specified file, in legacy (text) format
void
export_as_text( std::string const &Scenariofile ) const;
@@ -62,6 +68,7 @@ public:
private:
// members
state_serializer m_serializer;
std::shared_ptr<deserializer_state> m_loadstate; // retained across loader->driver for visual streaming
struct {
std::shared_ptr<TMemCell> weather, time, date;
} m_scriptinginterface;