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merge feat/rail-crossings: the split rail code, mitred wide crossings, guard rail treads, check rail spacers and frogs for every rail profile, with the geometric switch blades moved into RailCrossings, their shape in track_rails::switch_blade and the lowering of the head in loft_span
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@@ -96,7 +96,12 @@ set(SOURCES
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"model/Texture.cpp"
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"utilities/Timer.cpp"
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"world/Track.cpp"
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"world/TrackRails.cpp"
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"world/GaugeLine.cpp"
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"world/RailCrossings.cpp"
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"world/RailMaterials.cpp"
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"world/RailProfile.cpp"
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"world/RailPlan.cpp"
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"world/RailLayer.cpp"
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"world/Road.cpp"
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"world/Sweep.cpp"
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"world/RoadPoint.cpp"
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