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unified simulation sound sources, gfx namespace for gfx code and structures
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@@ -359,7 +359,7 @@ Math3D::vector3 TSegment::FastGetPoint(double const t) const
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interpolate( Point1, Point2, t ) );
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}
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bool TSegment::RenderLoft( vertex_array &Output, Math3D::vector3 const &Origin, const basic_vertex *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale, int iSkip, int iEnd, float fOffsetX, glm::vec3 **p, bool bRender)
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bool TSegment::RenderLoft( gfx::vertex_array &Output, Math3D::vector3 const &Origin, const gfx::basic_vertex *ShapePoints, int iNumShapePoints, double fTextureLength, double Texturescale, int iSkip, int iEnd, float fOffsetX, glm::vec3 **p, bool bRender)
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{ // generowanie trójkątów dla odcinka trajektorii ruchu
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// standardowo tworzy triangle_strip dla prostego albo ich zestaw dla łuku
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// po modyfikacji - dla ujemnego (iNumShapePoints) w dodatkowych polach tabeli
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