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unified simulation sound sources, gfx namespace for gfx code and structures
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4
Track.h
4
Track.h
@@ -147,7 +147,7 @@ private:
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glm::dvec3 m_origin;
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material_handle m_material1 = 0; // tekstura szyn albo nawierzchni
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material_handle m_material2 = 0; // tekstura automatycznej podsypki albo pobocza
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typedef std::vector<geometry_handle> geometryhandle_sequence;
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typedef std::vector<gfx::geometry_handle> geometryhandle_sequence;
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geometryhandle_sequence Geometry1; // geometry chunks textured with texture 1
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geometryhandle_sequence Geometry2; // geometry chunks textured with texture 2
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@@ -245,7 +245,7 @@ public:
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std::vector<glm::dvec3>
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endpoints() const;
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void create_geometry( geometrybank_handle const &Bank ); // wypełnianie VBO
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void create_geometry( gfx::geometrybank_handle const &Bank ); // wypełnianie VBO
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void RenderDynSounds(); // odtwarzanie dźwięków pojazdów jest niezależne od ich wyświetlania
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void RaOwnerSet( scene::basic_cell *o ) {
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