mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 09:59:18 +02:00
unified simulation sound sources, gfx namespace for gfx code and structures
This commit is contained in:
14
World.cpp
14
World.cpp
@@ -196,8 +196,6 @@ TWorld::TWorld()
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TWorld::~TWorld()
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{
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TrainDelete();
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// Ground.Free(); //Ra: usunięcie obiektów przed usunięciem dźwięków - sypie się
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TSoundsManager::Free();
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}
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void TWorld::TrainDelete(TDynamicObject *d)
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@@ -234,7 +232,7 @@ bool TWorld::Init( GLFWwindow *Window ) {
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"ShaXbee, Oli_EU, youBy, KURS90, Ra, hunter, szociu, Stele, Q, firleju and others\n" );
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UILayer.set_background( "logo" );
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#ifdef EU07_USE_OLD_SOUNDCODE
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if( true == TSoundsManager::Init( glfwGetWin32Window( window ) ) ) {
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WriteLog( "Sound subsystem setup complete" );
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}
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@@ -242,7 +240,7 @@ bool TWorld::Init( GLFWwindow *Window ) {
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ErrorLog( "Sound subsystem setup failed" );
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return false;
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}
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#endif
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glfwSetWindowTitle( window, ( Global::AppName + " (" + Global::SceneryFile + ")" ).c_str() ); // nazwa scenerii
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UILayer.set_progress(0.01);
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UILayer.set_progress( "Loading scenery / Wczytywanie scenerii" );
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@@ -689,7 +687,7 @@ void TWorld::OnKeyDown(int cKey)
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vehicle->MoverParameters->DecBrakeMult())
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if (Train)
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{ // dźwięk oczywiście jest w kabinie
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Train->play_sound( Train->dsbSwitch );
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Train->dsbSwitch.play();
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}
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}
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}
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@@ -717,7 +715,7 @@ void TWorld::OnKeyDown(int cKey)
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vehicle->iLights[CouplNr] = (vehicle->iLights[CouplNr] & ~mask) | set;
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if (Train)
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{ // Ra: ten dźwięk z kabiny to przegięcie, ale na razie zostawiam
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Train->play_sound( Train->dsbSwitch );
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Train->dsbSwitch.play();
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}
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}
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}
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@@ -737,7 +735,7 @@ void TWorld::OnKeyDown(int cKey)
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if (vehicle->MoverParameters->IncLocalBrakeLevelFAST())
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if (Train)
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{ // dźwięk oczywiście jest w kabinie
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Train->play_sound( Train->dsbPneumaticRelay );
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Train->dsbPneumaticRelay.play();
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}
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}
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}
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@@ -756,7 +754,7 @@ void TWorld::OnKeyDown(int cKey)
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if (vehicle->MoverParameters->DecLocalBrakeLevelFAST())
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if (Train)
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{ // dźwięk oczywiście jest w kabinie
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Train->play_sound( Train->dsbPneumaticRelay );
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Train->dsbPneumaticRelay.play();
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}
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}
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}
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