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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 06:39:18 +02:00
unified simulation sound sources, gfx namespace for gfx code and structures
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@@ -460,7 +460,10 @@ state_manager::deserialize_node( cParser &Input, scene::scratch_data &Scratchpad
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auto *sound { deserialize_sound( Input, Scratchpad, nodedata ) };
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if( false == simulation::Sounds.insert( sound ) ) {
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#ifdef EU07_USE_OLD_SOUNDCODE
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ErrorLog( "Bad scenario: sound node with duplicate name \"" + sound->m_name + "\" encountered in file \"" + Input.Name() + "\" (line " + std::to_string( inputline ) + ")" );
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#else
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#endif
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}
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simulation::Region->insert_sound( sound, Scratchpad );
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}
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@@ -830,7 +833,11 @@ state_manager::deserialize_dynamic( cParser &Input, scene::scratch_data &Scratch
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return vehicle;
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}
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#ifdef EU07_USE_OLD_SOUNDCODE
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TTextSound *
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#else
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sound_source *
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#endif
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state_manager::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpad, scene::node_data const &Nodedata ) {
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glm::dvec3 location;
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@@ -842,9 +849,14 @@ state_manager::deserialize_sound( cParser &Input, scene::scratch_data &Scratchpa
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// adjust location
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location = transform( location, Scratchpad );
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#ifdef EU07_USE_OLD_SOUNDCODE
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auto const soundname { Input.getToken<std::string>() };
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auto *sound = new TTextSound( soundname, Nodedata.range_max, location.x, location.y, location.z, false, false, Nodedata.range_min );
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sound->name( Nodedata.name );
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#else
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auto *sound = new sound_source();
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sound->deserialize( Input.getToken<std::string>(), sound_type::single );
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#endif
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skip_until( Input, "endsound" );
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