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https://github.com/MaSzyna-EU07/maszyna.git
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unified simulation sound sources, gfx namespace for gfx code and structures
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69
sound.h
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69
sound.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "audiorenderer.h"
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#include "parser.h"
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#include "names.h"
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enum sound_type {
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single,
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multipart
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};
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enum sound_parameters {
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none,
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range = 0x1,
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amplitude = 0x2,
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frequency = 0x4
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};
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// mini controller and audio dispatcher; issues play commands for the audio renderer,
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// updates parameters of assigned audio sources for the playback duration
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// TODO: move to simulation namespace after clean up of owner classes
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class sound_source {
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public:
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// methods
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// restores state of the class from provided data stream
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sound_source &
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deserialize( cParser &Input, sound_type const Legacytype, int const Legacyparameters = sound_parameters::none );
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sound_source &
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deserialize( std::string const &Input, sound_type const Legacytype, int const Legacyparameters = sound_parameters::none );
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// issues contextual play commands for the audio renderer
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void
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play();
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// sets volume of audio streams associated with this source
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sound_source &
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volume( float const Volume );
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// sound source name setter/getter
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void
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name( std::string Name );
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std::string const &
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name() const;
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// returns true if there isn't any sound buffer associated with the object, false otherwise
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bool
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empty() const;
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private:
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// members
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std::string m_name;
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};
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// sound source name setter/getter
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inline void sound_source::name( std::string Name ) { m_name = Name; }
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inline std::string const & sound_source::name() const { return m_name; }
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// collection of generators for power grid present in the scene
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class sound_table : public basic_table<sound_source> {
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};
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//---------------------------------------------------------------------------
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