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configurable releaser lock, minor bug fixes
This commit is contained in:
21
Driver.cpp
21
Driver.cpp
@@ -4871,14 +4871,21 @@ TController::UpdateSituation(double dt) {
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IsAnyCouplerStretched =
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IsAnyCouplerStretched
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|| ( vehicle->Couplers[ end::front ].stretch_duration > 0.0 )
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|| ( vehicle->Couplers[ end::rear ].stretch_duration > 0.0 );
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|| ( vehicle->Couplers[ end::rear ].stretch_duration > 0.0 );
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// check door state
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auto const switchsides { p->DirectionGet() != iDirection };
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IsAnyDoorOpen[ side::right ] |= ( false == vehicle->Doors.instances[ ( switchsides ? side::left : side::right ) ].is_closed );
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IsAnyDoorOpen[ side::left ] |= ( false == vehicle->Doors.instances[ ( switchsides ? side::right : side::left ) ].is_closed );
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IsAnyDoorPermitActive[ side::right ] |= ( vehicle->Doors.permit_needed && vehicle->Doors.instances[ ( switchsides ? side::left : side::right ) ].open_permit );
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IsAnyDoorPermitActive[ side::left ] |= ( vehicle->Doors.permit_needed && vehicle->Doors.instances[ ( switchsides ? side::right : side::left ) ].open_permit );
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{
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auto const switchsides { p->DirectionGet() != iDirection };
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auto const &rightdoor { vehicle->Doors.instances[ ( switchsides ? side::left : side::right ) ] };
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auto const &leftdoor { vehicle->Doors.instances[ ( switchsides ? side::right : side::left ) ] };
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if( vehicle->Doors.close_control != control_t::autonomous ) {
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IsAnyDoorOpen[ side::right ] |= ( false == rightdoor.is_closed );
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IsAnyDoorOpen[ side::left ] |= ( false == leftdoor.is_closed );
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}
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if( vehicle->Doors.permit_needed ) {
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IsAnyDoorPermitActive[ side::right ] |= rightdoor.open_permit;
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IsAnyDoorPermitActive[ side::left ] |= leftdoor.open_permit;
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}
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}
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// measure lighting level
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// TBD: apply weight (multiplier) to partially lit vehicles?
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ConsistShade += ( p->fShade > 0.0 ? p->fShade : 1.0 );
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