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perf(debug): parts of the vehicle update in the debug panel: scenery animations, power grid, roads, preparation, forces, vehicle update and ai, with the counts of vehicles and physics steps; input and the start of the ui frame timed apart
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@@ -496,10 +496,12 @@ int eu07_application::run()
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if (m_headtrack)
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m_headtrack->update();
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begin_ui_frame();
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Timer::subsystem.loop_input.stop();
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Timer::subsystem.loop_ui_frame.start();
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begin_ui_frame();
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Timer::subsystem.loop_ui_frame.stop();
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// -------------------------------------------------------------------
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// multiplayer command relaying logic can seem a bit complex
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//
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