display train names on map

This commit is contained in:
milek7
2019-02-18 00:06:58 +01:00
parent d391851c66
commit 52ff1ecb98
14 changed files with 248 additions and 238 deletions

View File

@@ -117,7 +117,6 @@ set(SOURCES
"simulationstateserializer.cpp"
"precipitation.cpp"
"texturewindow.cpp"
"map.cpp"
"network/network.cpp"
"network/message.cpp"
@@ -125,6 +124,7 @@ set(SOURCES
"network/backend/asio.cpp"
"widgets/vehiclelist.cpp"
"widgets/map.cpp"
"ref/glad/src/glad.c"

View File

@@ -787,11 +787,6 @@ global_settings::ConfigParse(cParser &Parser) {
{
Parser.getTokens(1);
Parser >> gfx_shadergamma;
}
else if (token == "map.enabled")
{
Parser.getTokens(1);
Parser >> map_enabled;
}
else if (token == "python.displaywindows")
{

View File

@@ -185,7 +185,6 @@ struct global_settings {
bool python_mipmaps = true;
bool python_displaywindows = false;
bool python_threadedupload = true;
bool map_enabled = true;
int gfx_framebuffer_width = -1;
int gfx_framebuffer_height = -1;

View File

@@ -28,6 +28,7 @@ driver_ui::driver_ui() {
push_back( &m_transcriptspanel );
//push_back( &m_vehiclelist );
push_back( &m_mappanel );
push_back( &m_logpanel );
m_logpanel.is_open = false;
@@ -50,6 +51,7 @@ void driver_ui::render_menu_contents() {
ImGui::MenuItem(m_aidpanel.title.c_str(), "F1", &m_aidpanel.is_open);
ImGui::MenuItem(m_timetablepanel.title.c_str(), "F2", &m_timetablepanel.is_open);
ImGui::MenuItem(m_debugpanel.get_name().c_str(), "F12", &m_debugpanel.is_open);
ImGui::MenuItem(m_mappanel.get_name().c_str(), "Tab", &m_mappanel.is_open);
ImGui::EndMenu();
}
}
@@ -62,6 +64,7 @@ driver_ui::on_key( int const Key, int const Action ) {
switch( Key ) {
case GLFW_KEY_TAB:
case GLFW_KEY_F1:
case GLFW_KEY_F2:
case GLFW_KEY_F10:
@@ -83,6 +86,12 @@ driver_ui::on_key( int const Key, int const Action ) {
switch (Key) {
case GLFW_KEY_TAB: {
m_mappanel.is_open = !m_mappanel.is_open;
return true;
}
case GLFW_KEY_F1: {
// basic consist info
auto state = (

View File

@@ -11,8 +11,10 @@ http://mozilla.org/MPL/2.0/.
#include "uilayer.h"
#include "driveruipanels.h"
#include "command.h"
#include "widgets/vehiclelist.h"
#include "widgets/map.h"
class driver_ui : public ui_layer {
@@ -55,4 +57,5 @@ private:
command_relay m_relay;
ui::vehiclelist_panel m_vehiclelist;
ui::map_panel m_mappanel;
};

194
map.cpp
View File

@@ -1,194 +0,0 @@
#include "stdafx.h"
#include "map.h"
#include "imgui/imgui.h"
#include "Logs.h"
#include "Train.h"
#include "Camera.h"
#include "simulation.h"
bool map::init()
{
WriteLog("initializing map gfx...");
gl::shader vert("map.vert");
gl::shader frag("map.frag");
gl::program *prog = new gl::program({vert, frag});
m_shader = std::unique_ptr<gl::program>(prog);
m_tex = std::make_unique<opengl_texture>();
m_tex->alloc_rendertarget(GL_RGB8, GL_RGB, fb_size, fb_size);
m_fb = std::make_unique<gl::framebuffer>();
m_fb->attach(*m_tex, GL_COLOR_ATTACHMENT0);
m_fb->setup_drawing(1);
if (!m_fb->is_complete())
{
ErrorLog("map framebuffer incomplete");
return false;
}
if (Global.iMultisampling)
{
m_msaa_rb = std::make_unique<gl::renderbuffer>();
m_msaa_rb->alloc(GL_RGB8, fb_size, fb_size, 1 << Global.iMultisampling);
m_msaa_fb = std::make_unique<gl::framebuffer>();
m_msaa_fb->attach(*m_msaa_rb, GL_COLOR_ATTACHMENT0);
m_msaa_fb->setup_drawing(1);
if (!m_msaa_fb->is_complete())
{
ErrorLog("map multisampling framebuffer incomplete");
return false;
}
}
scene_ubo = std::make_unique<gl::ubo>(sizeof(gl::scene_ubs), 0);
WriteLog("map init ok");
return true;
}
float map::get_vehicle_rotation()
{
const TDynamicObject *vehicle = simulation::Train->Dynamic();
glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
glm::vec2 f2(front.x, front.z);
glm::vec2 north_ptr(0.0f, 1.0f);
return glm::atan(f2.y, f2.x) - glm::atan(north_ptr.y, north_ptr.x);
}
void map::render(scene::basic_region *Region)
{
if (!map_opened)
return;
if (!scene_ubo)
if (!init())
{
map_opened = false;
return;
}
ImGui::SetNextWindowSizeConstraints(ImVec2(200, 200), ImVec2(fb_size, fb_size));
if (ImGui::Begin("Map", &map_opened, ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse))
{
float prevzoom = zoom;
if (ImGui::Button("-"))
zoom /= 2;
ImGui::SameLine();
if (ImGui::Button("+"))
zoom *= 2;
ImGui::SameLine();
float x = zoom / prevzoom;
translate *= x;
glm::mat4 transform;
transform[0][0] = -1.0f;
static int mode = 0;
ImGui::RadioButton("manual", &mode, 0); ImGui::SameLine();
ImGui::RadioButton("cam", &mode, 1); ImGui::SameLine();
ImGui::RadioButton("vehicle", &mode, 2);
if (mode == 2 && simulation::Train && simulation::Train->Dynamic())
{
float rot = get_vehicle_rotation();
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 vpos = simulation::Train->Dynamic()->GetPosition();
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
}
else if (mode == 1)
{
float rot;
if (FreeFlyModeFlag)
rot = glm::pi<float>() - Global.pCamera.Angle.y;
else
rot = get_vehicle_rotation() - Global.pCamera.Angle.y;
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 vpos = Global.pCamera.Pos;
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
}
ImVec2 size = ImGui::GetContentRegionAvail();
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
transform = glm::scale(transform, glm::vec3(zoom));
frustum.calculate(transform, glm::mat4());
m_section_handles.clear();
for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
{
for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
{
scene::basic_section *s = Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
if (s && frustum.sphere_inside(s->area().center, s->area().radius) > 0.f)
{
const gfx::geometrybank_handle handle = s->get_map_geometry();
if (handle != null_handle)
m_section_handles.push_back(handle);
}
}
}
scene_ubs.projection = transform;
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
glDisable(GL_DEPTH_TEST);
if (Global.iMultisampling)
{
m_msaa_fb->clear(GL_COLOR_BUFFER_BIT);
m_msaa_fb->bind();
}
else
{
m_fb->clear(GL_COLOR_BUFFER_BIT);
m_fb->bind();
}
m_shader->bind();
glLineWidth(1.5f);
glViewport(0, 0, size.x, size.y);
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
if (Global.iMultisampling)
m_fb->blit_from(m_msaa_fb.get(), size.x, size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
gl::framebuffer::unbind();
m_shader->unbind();
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), size, ImVec2(0, size.y / fb_size), ImVec2(size.x / fb_size, 0), 0);
if (mode == 0 && ImGui::IsItemHovered() && ImGui::IsMouseDragging())
{
ImVec2 ivdelta = ImGui::GetMouseDragDelta();
ImGui::ResetMouseDragDelta();
glm::vec2 delta(ivdelta.x, ivdelta.y);
delta.x /= size.x;
delta.y /= size.y;
translate -= delta * 2.0f;
}
}
ImGui::End();
}
void map::toggle_window()
{
map_opened = !map_opened;
}

View File

@@ -4,6 +4,7 @@
#include "sn_utils.h"
#include "Timer.h"
#include "application.h"
#include "Globals.h"
// connection

View File

@@ -4,5 +4,5 @@ layout(location = 0) out vec4 out_color;
void main()
{
out_color = vec4(1.0f);
out_color = vec4(0.5f);
}

View File

@@ -116,7 +116,6 @@ state_serializer::deserialize_continue(std::shared_ptr<deserializer_state> state
deserialize_firstinit( Input, Scratchpad );
}
if (Global.map_enabled)
Region->create_map_geometry();
if( ( false == state->scratchpad.binary.terrain )

View File

@@ -27,11 +27,8 @@ http://mozilla.org/MPL/2.0/.
GLFWwindow *ui_layer::m_window{nullptr};
ImGuiIO *ui_layer::m_imguiio{nullptr};
std::unique_ptr<map> ui_layer::m_map;
bool ui_layer::m_cursorvisible;
#define LOC_STR(x) locale::strings[locale::string::x].c_str()
ui_panel::ui_panel(std::string const &Identifier, bool const Isopen) : name(Identifier), is_open(Isopen) {}
void ui_panel::render()
@@ -39,11 +36,14 @@ void ui_panel::render()
if (false == is_open)
return;
auto flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse | (size.x > 0 ? ImGuiWindowFlags_NoResize : 0);
int flags = window_flags;
if (flags == -1)
flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse |
((size.x > 0 || size_min.x > 0) ? ImGuiWindowFlags_NoResize : 0);
if (size.x > 0)
ImGui::SetNextWindowSize(ImVec2(size.x, size.y));
else
else if (size_min.x == -1)
ImGui::SetNextWindowSize(ImVec2(0, 0));
if (size_min.x > 0)
@@ -130,9 +130,6 @@ bool ui_layer::init(GLFWwindow *Window)
m_imguiio->Fonts->AddFontFromFileTTF("fonts/dejavusansmono.ttf", 13.0f, nullptr, &ranges[0]);
if (Global.map_enabled)
m_map = std::make_unique<map>();
ImGui::StyleColorsDark();
ImGui_ImplGlfw_InitForOpenGL(m_window);
#ifdef EU07_USEIMGUIIMPLOPENGL2
@@ -169,13 +166,6 @@ bool ui_layer::on_key(int const Key, int const Action)
{
if (Action == GLFW_PRESS)
{
if (Key == GLFW_KEY_TAB) {
if (m_map)
m_map->toggle_window();
return true;
}
if (Key == GLFW_KEY_PRINT_SCREEN) {
Application.queue_screenshot();
return true;
@@ -236,9 +226,6 @@ void ui_layer::render()
render_menu();
render_quit_widget();
if (m_map && simulation::is_ready)
m_map->render(simulation::Region);
// template method implementation
render_();
@@ -366,8 +353,6 @@ void ui_layer::render_menu_contents()
if (ImGui::BeginMenu(LOC_STR(ui_windows)))
{
ImGui::MenuItem(LOC_STR(ui_log), "F9", &m_logpanel.is_open);
if (Global.map_enabled && m_map)
ImGui::MenuItem(LOC_STR(ui_map), "Tab", &m_map->map_opened);
if (DebugModeFlag)
ImGui::MenuItem("Headlight config", nullptr, &GfxRenderer.debug_ui_active);
ImGui::EndMenu();

View File

@@ -11,10 +11,12 @@ http://mozilla.org/MPL/2.0/.
#include <string>
#include "Texture.h"
#include "map.h"
#include "translation.h"
// GuiLayer -- basic user interface class. draws requested information on top of openGL screen
#define LOC_STR(x) locale::strings[locale::string::x].c_str()
class ui_panel {
public:
@@ -38,10 +40,12 @@ public:
// members
std::string title;
bool is_open;
glm::ivec2 size { -1, -1 };
glm::ivec2 size_min { -1, -1 };
glm::ivec2 size_max { -1, -1 };
std::deque<text_line> text_lines;
int window_flags = -1;
std::string get_name() { return name; }
@@ -160,7 +164,6 @@ private:
void render_quit_widget();
static std::unique_ptr<map> m_map;
// draws a quad between coordinates x,y and z,w with uv-coordinates spanning 0-1
void
quad( glm::vec4 const &Coordinates, glm::vec4 const &Color );

207
widgets/map.cpp Normal file
View File

@@ -0,0 +1,207 @@
#include "stdafx.h"
#include "widgets/map.h"
#include "imgui/imgui.h"
#include "Logs.h"
#include "Train.h"
#include "Camera.h"
#include "simulation.h"
#include "Driver.h"
ui::map_panel::map_panel() : ui_panel(LOC_STR(ui_map), false)
{
size_min = { 200, 200 };
size_max = { fb_size, fb_size };
window_flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse;
gl::shader vert("map.vert");
gl::shader frag("map.frag");
gl::program *prog = new gl::program({vert, frag});
m_shader = std::unique_ptr<gl::program>(prog);
m_tex = std::make_unique<opengl_texture>();
m_tex->alloc_rendertarget(GL_RGB8, GL_RGB, fb_size, fb_size);
m_fb = std::make_unique<gl::framebuffer>();
m_fb->attach(*m_tex, GL_COLOR_ATTACHMENT0);
m_fb->setup_drawing(1);
if (!m_fb->is_complete())
{
ErrorLog("map framebuffer incomplete");
return;
}
if (Global.iMultisampling)
{
m_msaa_rb = std::make_unique<gl::renderbuffer>();
m_msaa_rb->alloc(GL_RGB8, fb_size, fb_size, 1 << Global.iMultisampling);
m_msaa_fb = std::make_unique<gl::framebuffer>();
m_msaa_fb->attach(*m_msaa_rb, GL_COLOR_ATTACHMENT0);
m_msaa_fb->setup_drawing(1);
if (!m_msaa_fb->is_complete())
{
ErrorLog("map multisampling framebuffer incomplete");
return;
}
}
scene_ubo = std::make_unique<gl::ubo>(sizeof(gl::scene_ubs), 0);
init_done = true;
}
float ui::map_panel::get_vehicle_rotation()
{
const TDynamicObject *vehicle = simulation::Train->Dynamic();
glm::vec3 front = glm::dvec3(vehicle->VectorFront()) * (vehicle->DirectionGet() > 0 ? 1.0 : -1.0);
glm::vec2 f2(front.x, front.z);
glm::vec2 north_ptr(0.0f, 1.0f);
return glm::atan(f2.y, f2.x) - glm::atan(north_ptr.y, north_ptr.x);
}
void ui::map_panel::render_contents()
{
if (!init_done)
return;
scene::basic_region *Region = simulation::Region;
float prevzoom = zoom;
if (ImGui::Button("-"))
zoom /= 2;
ImGui::SameLine();
if (ImGui::Button("+"))
zoom *= 2;
ImGui::SameLine();
float x = zoom / prevzoom;
translate *= x;
glm::mat4 transform;
transform[0][0] = -1.0f;
static int mode = 0;
ImGui::RadioButton("manual", &mode, 0); ImGui::SameLine();
ImGui::RadioButton("cam", &mode, 1); ImGui::SameLine();
ImGui::RadioButton("vehicle", &mode, 2);
ImVec2 size = ImGui::GetContentRegionAvail();
float aspectx = size.y / size.x;
float aspectz = size.x / size.y;
if (aspectx > aspectz)
transform = glm::scale(transform, glm::vec3(aspectx, 1.0f, 1.0f));
else
transform = glm::scale(transform, glm::vec3(1.0f, 1.0f, aspectz));
if (mode == 2 && simulation::Train && simulation::Train->Dynamic())
{
float rot = get_vehicle_rotation();
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 vpos = simulation::Train->Dynamic()->GetPosition();
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
}
else if (mode == 1)
{
float rot;
if (FreeFlyModeFlag)
rot = glm::pi<float>() - Global.pCamera.Angle.y;
else
rot = get_vehicle_rotation() - Global.pCamera.Angle.y;
transform = glm::rotate(transform, rot, glm::vec3(0.0f, 1.0f, 0.0f));
glm::dvec3 vpos = Global.pCamera.Pos;
translate = glm::vec2(vpos.x, vpos.z) * -zoom;
}
transform = glm::translate(transform, glm::vec3(translate.x, 0.0f, translate.y));
transform = glm::scale(transform, glm::vec3(zoom));
frustum.calculate(transform, glm::mat4());
m_section_handles.clear();
for (int row = 0; row < scene::EU07_REGIONSIDESECTIONCOUNT; row++)
{
for (int column = 0; column < scene::EU07_REGIONSIDESECTIONCOUNT; column++)
{
scene::basic_section *s = Region->get_section(row * scene::EU07_REGIONSIDESECTIONCOUNT + column);
if (s && frustum.sphere_inside(s->area().center, s->area().radius) > 0.f)
{
const gfx::geometrybank_handle handle = s->get_map_geometry();
if (handle != null_handle)
m_section_handles.push_back(handle);
}
}
}
scene_ubs.projection = transform;
scene_ubo->update(scene_ubs);
scene_ubo->bind_uniform();
glDisable(GL_DEPTH_TEST);
if (Global.iMultisampling)
{
m_msaa_fb->clear(GL_COLOR_BUFFER_BIT);
m_msaa_fb->bind();
}
else
{
m_fb->clear(GL_COLOR_BUFFER_BIT);
m_fb->bind();
}
m_shader->bind();
glLineWidth(1.5f);
glViewport(0, 0, size.x, size.y);
GfxRenderer.Draw_Geometry(m_section_handles.begin(), m_section_handles.end());
if (Global.iMultisampling)
m_fb->blit_from(m_msaa_fb.get(), size.x, size.y, GL_COLOR_BUFFER_BIT, GL_COLOR_ATTACHMENT0);
gl::framebuffer::unbind();
m_shader->unbind();
ImVec2 origin = ImGui::GetCursorPos();
ImGui::ImageButton(reinterpret_cast<void*>(m_tex->id), size, ImVec2(0, size.y / fb_size), ImVec2(size.x / fb_size, 0), 0);
if (mode == 0 && ImGui::IsItemHovered() && ImGui::IsMouseDragging())
{
ImVec2 ivdelta = ImGui::GetMouseDragDelta();
ImGui::ResetMouseDragDelta();
glm::vec2 delta(ivdelta.x, ivdelta.y);
delta.x /= size.x;
delta.y /= size.y;
translate -= delta * 2.0f;
}
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.7f, 1.0f, 0.7f, 1.0f));
for (TDynamicObject *vehicle : simulation::Vehicles.sequence()) {
if (vehicle->Prev())
continue;
glm::vec4 pos = transform * glm::vec4(glm::vec3(vehicle->GetPosition()), 1.0f);
if (glm::abs(pos.x) > 1.0f || glm::abs(pos.z) > 1.0f)
continue;
glm::vec2 textpos = (glm::vec2(pos.x, -pos.z) / 2.0f + 0.5f) * glm::vec2(size.x, size.y);
const char *desc = vehicle->Mechanik->TrainName().c_str();
ImVec2 textsize = ImGui::CalcTextSize(desc);
ImGui::SetCursorPos(ImVec2(origin.x + textpos.x - textsize.x / 2.0f,
origin.y + textpos.y - textsize.y / 2.0f));
ImGui::TextUnformatted(desc);
}
ImGui::PopStyleColor();
}

View File

@@ -3,9 +3,11 @@
#include "gl/shader.h"
#include "renderer.h"
#include "Texture.h"
#include "uilayer.h"
class map
{
namespace ui {
class map_panel : public ui_panel {
std::unique_ptr<gl::program> m_shader;
std::unique_ptr<gl::framebuffer> m_msaa_fb;
std::unique_ptr<gl::renderbuffer> m_msaa_rb;
@@ -23,12 +25,13 @@ class map
glm::vec2 translate;
float zoom = 1.0f / 1000.0f;
float get_vehicle_rotation();
bool init();
cFrustum frustum;
bool init_done = false;
public:
bool map_opened = false;
void render(scene::basic_region *Region);
void toggle_window();
map_panel();
void render_contents() override;
};
}