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render code relocation continued

This commit is contained in:
tmj-fstate
2017-03-11 20:45:51 +01:00
parent 167213eff9
commit 5439fd86f3
13 changed files with 160 additions and 130 deletions

View File

@@ -1,4 +1,4 @@
/*
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
@@ -101,15 +101,15 @@ public:
bool
Render( TDynamicObject *Dynamic );
bool
Render( TModel3d *Model, TDynamicObject const *Instance, double const Squaredistance );
Render( TModel3d *Model, material_data const *Material, double const Squaredistance );
bool
Render( TModel3d *Model, TDynamicObject const *Instance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
Render( TModel3d *Model, material_data const *Material, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
bool
Render_Alpha( TDynamicObject *Dynamic );
bool
Render_Alpha( TModel3d *Model, TDynamicObject const *Instance, double const Squaredistance );
Render_Alpha( TModel3d *Model, material_data const *Material, double const Squaredistance );
bool
Render_Alpha( TModel3d *Model, TDynamicObject const *Instance, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
Render_Alpha( TModel3d *Model, material_data const *Material, Math3D::vector3 const &Position, Math3D::vector3 const &Angle );
// maintenance jobs
void
Update( double const Deltatime);