mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 18:19:19 +02:00
texture and 3d model lookup fixes and cross-platform compatibility
This commit is contained in:
93
MdlMngr.cpp
93
MdlMngr.cpp
@@ -18,6 +18,7 @@ http://mozilla.org/MPL/2.0/.
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#include "model3d.h"
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#include "Globals.h"
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#include "logs.h"
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#include "utilities.h"
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// wczytanie modelu do kontenerka
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@@ -78,42 +79,76 @@ TModelsManager::GetModel(std::string const &Name, bool const Dynamic)
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// - wczytanie uproszczonego wnętrza, ścieżka dokładna, tekstury z katalogu modelu
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// - niebo animowane, ścieżka brana ze wpisu, tekstury nieokreślone
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// - wczytanie modelu animowanego - Init() - sprawdzić
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std::string buf;
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std::string const buftp = Global.asCurrentTexturePath; // zapamiętanie aktualnej ścieżki do tekstur,
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if( Name.find('\\') == std::string::npos )
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{
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buf = "models\\" + Name; // Ra: było by lepiej katalog dodać w parserze
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if( Name.find( '/') != std::string::npos)
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{
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Global.asCurrentTexturePath = Global.asCurrentTexturePath + Name;
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Global.asCurrentTexturePath.erase(Global.asCurrentTexturePath.find("/") + 1,
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Global.asCurrentTexturePath.length());
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}
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std::string const buftp { Global.asCurrentTexturePath }; // zapamiętanie aktualnej ścieżki do tekstur,
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std::string filename { Name };
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if( Name.find( '/' ) != std::string::npos ) {
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// pobieranie tekstur z katalogu, w którym jest model
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Global.asCurrentTexturePath += Name;
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Global.asCurrentTexturePath.erase( Global.asCurrentTexturePath.rfind( "/" ) + 1 );
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}
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else
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{
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buf = Name;
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if( Dynamic ) {
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// na razie tak, bo nie wiadomo, jaki może mieć wpływ na pozostałe modele
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if( Name.find( '/' ) != std::string::npos ) { // pobieranie tekstur z katalogu, w którym jest model
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Global.asCurrentTexturePath = Global.asCurrentTexturePath + Name;
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Global.asCurrentTexturePath.erase(
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Global.asCurrentTexturePath.find( "/" ) + 1,
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Global.asCurrentTexturePath.length() - 1 );
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}
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}
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}
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buf = ToLower( buf );
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auto const lookup = m_modelsmap.find( buf );
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if( lookup != m_modelsmap.end() ) {
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filename = ToLower( filename );
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if( ( filename.rfind( '.' ) != std::string::npos )
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&& ( filename.rfind( '.' ) != filename.rfind( ".." ) + 1 ) ) {
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// trim extension if there's one, but don't mistake folder traverse for extension
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filename.erase( filename.rfind( '.' ) );
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}
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// see if we have it in the databank
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auto *model { find_in_databank( filename ) };
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if( model != nullptr ) {
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Global.asCurrentTexturePath = buftp;
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return ( m_models[ lookup->second ].Model.get() );
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return model;
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}
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auto model = LoadModel(buf, Dynamic); // model nie znaleziony, to wczytać
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// not yet loaded, check if it's on disk
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std::string lookup { find_on_disk( filename ) };
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if( false == lookup.empty() ) {
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model = LoadModel( lookup, Dynamic ); // model nie znaleziony, to wczytać
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}
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else {
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// there's nothing matching in the databank nor on the disk, report failure
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ErrorLog( "Bad file: failed do locate 3d model file \"" + filename + "\"", logtype::file );
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}
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Global.asCurrentTexturePath = buftp; // odtworzenie ścieżki do tekstur
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return model; // NULL jeśli błąd
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};
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TModel3d *
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TModelsManager::find_in_databank( std::string const &Name ) {
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std::vector<std::string> filenames {
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Name,
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szModelPath + Name };
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for( auto const &filename : filenames ) {
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auto const lookup { m_modelsmap.find( filename ) };
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if( lookup != m_modelsmap.end() ) {
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return ( m_models[ lookup->second ].Model.get() );
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}
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}
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return nullptr;
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}
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// checks whether specified file exists. returns name of the located file, or empty string.
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std::string
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TModelsManager::find_on_disk( std::string const &Name ) {
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std::vector<std::string> extensions { { ".e3d" }, { ".t3d" } };
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for( auto const &extension : extensions ) {
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auto lookup = (
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FileExists( Name + extension ) ? Name :
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FileExists( szModelPath + Name + extension ) ? szModelPath + Name :
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"" );
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if( false == lookup.empty() ) {
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return lookup;
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}
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}
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return {};
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}
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//---------------------------------------------------------------------------
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