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Instancing: skip the buckets of a cell lying wholly beyond the range of their instances (#225)
* perf(instancing): skip a cell's buckets lying wholly beyond the range of their instances * perf(instancing): go only through the instances drawn one by one in the per-node pass * perf(instancing): leave out of the color pass the cells holding only instances too far to be drawn * refactor(instancing): keep the caches of the instances of a cell without mutable fields, set by the renderer when the cell is queued
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@@ -237,6 +237,9 @@ public:
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// diagnostic counters (process-wide). Updated inside update_instanceable_flag()
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// so the renderer can surface load-time classification stats in the debug overlay.
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static int s_instanceable_total; // count of TAnimModel*'s classified instanceable
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// bumped whenever an instance loses its instanceable status after it was put in a scene cell (an event adds
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// an animation container, or changes a skin); the cells rebuild their lists of instances drawn one by one then
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static unsigned int s_instanceable_revoked;
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static int s_classified_total; // count of TAnimModel*'s that ran through the classifier
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static int s_rejected_no_pmodel;
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static int s_rejected_lights;
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