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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 03:59:19 +02:00

refactor(sonar): use structured bindings for pair access (cpp:S6005)

This commit is contained in:
jerrrrycho
2026-10-10 16:06:32 +02:00
parent 71b338f30e
commit 560512bd9e
18 changed files with 152 additions and 152 deletions

View File

@@ -85,8 +85,8 @@ sound_source::deserialize( cParser &Input, sound_type const Legacytype, int cons
m_soundchunks.back().second.fadeout = static_cast<float>(std::max( Chunkrange, m_soundchunks.back().second.threshold ));
// m_soundchunks.back().second.fadeout = m_soundchunks.back().second.threshold;
// test if the chunk table contains any actual samples while at it
for( auto &soundchunk : m_soundchunks ) {
if( soundchunk.first.buffer != null_handle ) {
for( auto &[chunkbuffer, chunkdata] : m_soundchunks ) {
if( chunkbuffer.buffer != null_handle ) {
m_soundchunksempty = false;
break;
}
@@ -219,9 +219,9 @@ sound_source::deserialize_mapping( cParser &Input ) {
if( indexstart != std::string::npos ) {
auto const index { std::stoi( key.substr( indexstart, indexend - indexstart ) ) };
auto const pitch { Input.getToken<float>( false, "\n\r\t ,;" ) };
for( auto &chunk : m_soundchunks ) {
if( chunk.second.threshold == index ) {
chunk.second.pitch = pitch > 0.f ? pitch : 1.f;
for( auto &[chunkbuffer, chunkdata] : m_soundchunks ) {
if( chunkdata.threshold == index ) {
chunkdata.pitch = pitch > 0.f ? pitch : 1.f;
break;
}
}
@@ -333,8 +333,8 @@ sound_source::copy_sounds( sound_source const &Source ) {
for( auto &sound : m_sounds ) {
sound.playing = 0;
}
for( auto &sound : m_soundchunks ) {
sound.first.playing = 0;
for( auto &[chunkbuffer, chunkdata] : m_soundchunks ) {
chunkbuffer.playing = 0;
}
return *this;
}
@@ -418,14 +418,14 @@ sound_source::play_combined() {
auto const soundpoint { compute_combined_point() };
for( std::uint32_t idx = 0; idx < m_soundchunks.size(); ++idx ) {
auto const &soundchunk { m_soundchunks[ idx ] };
auto const &[chunkbuffer, chunkdata]{ m_soundchunks[ idx ] };
// a chunk covers range from fade in point, where it starts rising in volume over crossfade distance,
// lasts until fadeout - crossfade distance point, past which it grows quiet until fade out point where it ends
if( soundpoint < soundchunk.second.fadein ) { break; }
if( soundpoint >= soundchunk.second.fadeout ) { continue; }
if( soundpoint < chunkdata.fadein ) { break; }
if( soundpoint >= chunkdata.fadeout ) { continue; }
if( soundchunk.first.buffer == null_handle || ( (m_flags & (sound_flags::exclusive | sound_flags::looping)) != 0
&& soundchunk.first.playing > 0 ) ) {
if( chunkbuffer.buffer == null_handle || ( (m_flags & (sound_flags::exclusive | sound_flags::looping)) != 0
&& chunkbuffer.playing > 0 ) ) {
// combined sounds only play looped, single copy of each activated chunk
continue;
}
@@ -669,9 +669,9 @@ sound_source::update_combined( audio::openal_source &Source ) {
// for sound chunks, test whether the chunk should still be active given current value of the controlling variable
if( ( m_flags & ( sound_flags::exclusive | sound_flags::looping ) ) != 0 ) {
auto const soundpoint { compute_combined_point() };
auto const &soundchunk { m_soundchunks[ soundhandle ^ sound_id::chunk ] };
if( soundpoint < soundchunk.second.fadein
|| soundpoint >= soundchunk.second.fadeout ) {
auto const &[chunkbuffer, chunkdata]{ m_soundchunks[ soundhandle ^ sound_id::chunk ] };
if( soundpoint < chunkdata.fadein
|| soundpoint >= chunkdata.fadeout ) {
Source.stop();
update_counter( soundhandle, -1 );
return;
@@ -867,8 +867,8 @@ sound_source::is_playing( bool const /*Includesoundends*/ ) const {
if( false == isplaying
&& false == m_soundchunks.empty() ) {
// for emitters with sample tables check also if any of the chunks is active
for( auto const &soundchunk : m_soundchunks ) {
if( soundchunk.first.playing > 0 ) {
for( auto const &[chunkbuffer, chunkdata] : m_soundchunks ) {
if( chunkbuffer.playing > 0 ) {
isplaying = true;
break; // one will do
}