move vertex user data to a separate array

update vao creation to support optional vertex data
update mesh serialization to account for new user data location
change t3d spec: userdata:{float|uint|int} to userdata:bool
This commit is contained in:
Wls50
2024-07-06 16:04:35 +02:00
parent dba0a035fd
commit 561b84a329
18 changed files with 374 additions and 229 deletions

View File

@@ -306,7 +306,8 @@ opengl_renderer::Init( GLFWwindow *Window ) {
{ { size, size, 0.f }, glm::vec3(), { 0.f, 1.f } },
{ { -size, -size, 0.f }, glm::vec3(), { 1.f, 0.f } },
{ { size, -size, 0.f }, glm::vec3(), { 0.f, 0.f } } };
m_billboardgeometry = m_geometry.create_chunk(billboard_array, geometrybank, GL_TRIANGLE_STRIP);
gfx::userdata_array userdata{};
m_billboardgeometry = m_geometry.create_chunk(billboard_array, userdata, geometrybank, GL_TRIANGLE_STRIP);
// prepare debug mode objects
//m_quadric = ::gluNewQuadric();
//::gluQuadricNormals( m_quadric, GLU_FLAT );
@@ -1689,31 +1690,31 @@ opengl_renderer::Create_Bank() {
}
// creates a new indexed geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
opengl_renderer::Insert( gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
gfx::geometry_handle opengl_renderer::Insert(gfx::index_array &Indices, gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type)
{
return m_geometry.create_chunk( Indices, Vertices, Geometry, Type );
return m_geometry.create_chunk( Indices, Vertices, Userdata, Geometry, Type );
}
// creates a new geometry chunk of specified type from supplied data, in specified bank. returns: handle to the chunk or NULL
gfx::geometry_handle
opengl_renderer::Insert( gfx::vertex_array &Vertices, gfx::geometrybank_handle const &Geometry, int const Type ) {
gfx::geometry_handle opengl_renderer::Insert(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometrybank_handle const &Geometry, int const Type)
{
return m_geometry.create_chunk( Vertices, Geometry, Type );
return m_geometry.create_chunk( Vertices, Userdata, Geometry, Type );
}
// replaces data of specified chunk with the supplied vertex data, starting from specified offset
bool
opengl_renderer::Replace( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type, std::size_t const Offset ) {
bool opengl_renderer::Replace(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type, const std::size_t Offset)
{
return m_geometry.replace( Vertices, Geometry, Offset );
return m_geometry.replace( Vertices, Userdata, Geometry, Offset );
}
// adds supplied vertex data at the end of specified chunk
bool
opengl_renderer::Append( gfx::vertex_array &Vertices, gfx::geometry_handle const &Geometry, int const Type ) {
bool opengl_renderer::Append(gfx::vertex_array &Vertices, gfx::userdata_array &Userdata, gfx::geometry_handle const &Geometry, int const Type)
{
return m_geometry.append( Vertices, Geometry );
return m_geometry.append( Vertices, Userdata, Geometry );
}
// provides direct access to vertex data of specfied chunk
@@ -1730,6 +1731,11 @@ opengl_renderer::Vertices( gfx::geometry_handle const &Geometry ) const {
return m_geometry.vertices( Geometry );
}
gfx::userdata_array const &opengl_renderer::UserData(const gfx::geometry_handle &Geometry) const
{
return m_geometry.userdata( Geometry );
}
// material methods
material_handle
opengl_renderer::Fetch_Material( std::string const &Filename, bool const Loadnow ) {
@@ -4510,3 +4516,4 @@ std::unique_ptr<gfx_renderer> opengl_renderer::create_func()
}
bool opengl_renderer::renderer_register = gfx_renderer_factory::get_instance()->register_backend("legacy", opengl_renderer::create_func);