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configurable fullscreen monitors
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@@ -6,6 +6,7 @@ class texture_window
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GLFWwindow *m_window;
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GLuint m_source;
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std::shared_ptr<std::thread> m_renderthread;
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GLFWmonitor *monitor = nullptr;
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bool m_exit = false;
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@@ -15,7 +16,7 @@ class texture_window
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void threadfunc();
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public:
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texture_window(texture_handle src);
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texture_window(texture_handle src, std::string name);
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~texture_window();
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void notify_window_size(int w, int h);
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