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restore depth based world mouse position
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@@ -22,8 +22,10 @@ namespace gl
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void clear(GLbitfield mask);
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bool is_complete();
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void blit_to(framebuffer &other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_from(framebuffer &other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_to(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_from(framebuffer *other, int w, int h, GLbitfield mask, GLenum attachment);
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static void blit(framebuffer *src, framebuffer *dst, int sx, int sy, int w, int h, GLbitfield mask, GLenum attachment);
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using bindable::bind;
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static void bind(GLuint id);
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