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CI shader validation
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@@ -11,7 +11,6 @@ void gl::glsl_common_setup()
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"#define MOTIONBLUR_ENABLED " + std::to_string((int)Global.gfx_postfx_motionblur_enabled) + "\n" +
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"#define POSTFX_ENABLED " + std::to_string((int)!Global.gfx_skippipeline) + "\n" +
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"#define EXTRAEFFECTS_ENABLED " + std::to_string((int)Global.gfx_extraeffects) + "\n" +
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"#define USE_GLES " + std::to_string((int)Global.gfx_usegles) + "\n" +
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"#define MAX_LIGHTS " + std::to_string(MAX_LIGHTS) + "U\n" +
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"#define MAX_CASCADES " + std::to_string(MAX_CASCADES) + "U\n" +
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"#define MAX_PARAMS " + std::to_string(MAX_PARAMS) + "U\n" +
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