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Enable instancing
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@@ -4,5 +4,5 @@ layout(location = 0) in vec3 v_vert;
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void main()
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{
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gl_Position = (projection * modelview) * vec4(v_vert, 1.0);
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gl_Position = (projection * effective_modelview()) * vec4(v_vert, 1.0);
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}
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