mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 11:09:19 +02:00
support for K type brakes, tweaks to external camera positioning
This commit is contained in:
46
World.cpp
46
World.cpp
@@ -763,7 +763,8 @@ void TWorld::OnKeyDown(int cKey)
|
||||
break;
|
||||
}
|
||||
case VK_F4: {
|
||||
InOutKey();
|
||||
|
||||
InOutKey( !Console::Pressed( VK_SHIFT ) ); // distant view with Shift, short distance step out otherwise
|
||||
break;
|
||||
}
|
||||
case VK_F5: {
|
||||
@@ -980,7 +981,7 @@ void TWorld::OnMouseMove(double x, double y)
|
||||
Camera.OnCursorMove(x * Global::fMouseXScale / Global::ZoomFactor, -y * Global::fMouseYScale / Global::ZoomFactor);
|
||||
}
|
||||
|
||||
void TWorld::InOutKey()
|
||||
void TWorld::InOutKey( bool const Near )
|
||||
{ // przełączenie widoku z kabiny na zewnętrzny i odwrotnie
|
||||
FreeFlyModeFlag = !FreeFlyModeFlag; // zmiana widoku
|
||||
if (FreeFlyModeFlag)
|
||||
@@ -990,7 +991,7 @@ void TWorld::InOutKey()
|
||||
{ // Train->Dynamic()->ABuSetModelShake(vector3(0,0,0));
|
||||
Train->Silence(); // wyłączenie dźwięków kabiny
|
||||
Train->Dynamic()->bDisplayCab = false;
|
||||
DistantView();
|
||||
DistantView( Near );
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1010,26 +1011,33 @@ void TWorld::InOutKey()
|
||||
}
|
||||
};
|
||||
|
||||
void TWorld::DistantView()
|
||||
// places camera outside the controlled vehicle, or nearest if nothing is under control
|
||||
// depending on provided switch the view is placed right outside, or at medium distance
|
||||
void TWorld::DistantView( bool const Near )
|
||||
{ // ustawienie widoku pojazdu z zewnątrz
|
||||
if (Controlled) // jest pojazd do prowadzenia?
|
||||
{ // na prowadzony
|
||||
|
||||
TDynamicObject const *vehicle{ nullptr };
|
||||
if( nullptr != Controlled ) { vehicle = Controlled; }
|
||||
else if( nullptr != pDynamicNearest ) { vehicle = pDynamicNearest; }
|
||||
else { return; }
|
||||
|
||||
if( true == Near ) {
|
||||
|
||||
Camera.Pos =
|
||||
Controlled->GetPosition() +
|
||||
(Controlled->MoverParameters->ActiveCab >= 0 ? 30 : -30) * Controlled->VectorFront() +
|
||||
vector3(0, 5, 0);
|
||||
Camera.LookAt = Controlled->GetPosition();
|
||||
Camera.RaLook(); // jednorazowe przestawienie kamery
|
||||
vector3( Camera.Pos.x, vehicle->GetPosition().y, Camera.Pos.z )
|
||||
+ vehicle->VectorLeft() * vehicle->MoverParameters->ActiveCab * vehicle->GetWidth()
|
||||
+ vector3( 1.25 * vehicle->MoverParameters->ActiveCab, 1.6, 0.0 );
|
||||
}
|
||||
else if (pDynamicNearest) // jeśli jest pojazd wykryty blisko
|
||||
{ // patrzenie na najbliższy pojazd
|
||||
Camera.Pos = pDynamicNearest->GetPosition() +
|
||||
(pDynamicNearest->MoverParameters->ActiveCab >= 0 ? 30 : -30) *
|
||||
pDynamicNearest->VectorFront() +
|
||||
vector3(0, 5, 0);
|
||||
Camera.LookAt = pDynamicNearest->GetPosition();
|
||||
Camera.RaLook(); // jednorazowe przestawienie kamery
|
||||
else {
|
||||
|
||||
Camera.Pos =
|
||||
vehicle->GetPosition()
|
||||
+ vehicle->VectorFront() * vehicle->MoverParameters->ActiveCab * 50.0
|
||||
+ vector3( -10.0, 1.6, 0.0 );
|
||||
}
|
||||
|
||||
Camera.LookAt = vehicle->GetPosition();
|
||||
Camera.RaLook(); // jednorazowe przestawienie kamery
|
||||
};
|
||||
|
||||
void TWorld::FollowView(bool wycisz)
|
||||
|
||||
Reference in New Issue
Block a user