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feat(track): the texture of a shared running surface blends into the texture of the rail it lies on: 2 cm on each side of the boundary both are drawn in tinted variants of their materials that fade per vertex into the mean colour of the two treads, sampled from the texture files, so the edge of the wheels of the other track leaves a soft band instead of a line
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@@ -721,7 +721,7 @@ bool TSegment::RenderLoftSpan( gfx::vertex_array &Output, glm::dvec3 const &Orig
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}
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}
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Ring.emplace_back( pt, glm::normalize( norm ), glm::vec2{ shape.texture.x, 0.f } );
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Wear.push_back( Rampwidth > 0.0 ? static_cast<float>( std::clamp( ( outside - worn + Rampwidth ) / Rampwidth, 0.0, 1.0 ) ) : 1.f );
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Wear.push_back( Rampwidth != 0.0 ? static_cast<float>( std::clamp( ( Rampwidth > 0.0 ? outside - worn : worn - outside ) / std::abs( Rampwidth ) + 1.0, 0.0, 1.0 ) ) : 1.f );
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}
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};
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