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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 13:59:19 +02:00
add depth prepass in preparation for moving from deferred back to forward renderer
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@@ -7,6 +7,12 @@ struct VertexInput {
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float4 m_Tangent : Tangent;
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};
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#ifdef PREPASS
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struct VertexOutput {
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float2 m_TexCoord : TexCoord;
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float4 m_PositionSV : SV_Position;
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};
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#else
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struct VertexOutput {
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float3 m_Position : Position;
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float3 m_Normal : Normal;
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@@ -16,6 +22,7 @@ struct VertexOutput {
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float4 m_PositionCS : PositionCS;
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float4 m_HistoryPositionCS : HistoryPositionCS;
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};
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#endif
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cbuffer VertexConstants : register(b0) {
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float4x4 g_JitteredProjection;
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@@ -29,14 +36,17 @@ VertexOutput main(in VertexInput vs_in) {
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VertexOutput result;
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float4x3 model_view = GetModelView();
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float4x3 model_view_history = GetModelViewHistory();
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result.m_Position = mul(float4(vs_in.m_Position, 1.), model_view).xyz;
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result.m_Normal = mul(float4(vs_in.m_Normal, 0.), model_view).xyz;
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float3 view_space_position = mul(float4(vs_in.m_Position, 1.), model_view).xyz;
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result.m_TexCoord = vs_in.m_TexCoord;
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result.m_PositionSV = mul(g_JitteredProjection, float4(view_space_position, 1.));
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#ifndef PREPASS
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result.m_Normal = mul(float4(vs_in.m_Normal, 0.), model_view).xyz;
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result.m_Position = view_space_position;
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result.m_Tangent.xyz = mul(float4(vs_in.m_Tangent.xyz, 0.), model_view).xyz;
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result.m_Tangent.w = vs_in.m_Tangent.w;
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result.m_PositionSV = mul(g_JitteredProjection, float4(result.m_Position, 1.));
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result.m_PositionCS = mul(g_Projection, float4(result.m_Position, 1.));
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float3 history_position = mul(float4(vs_in.m_Position, 1.), model_view_history);
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result.m_HistoryPositionCS = mul(g_ProjectionHistory, float4(history_position, 1.));
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#endif
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return result;
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}
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