16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-09-01 09:19:19 +02:00

maintenance: opengl and generic gfx class source files split

This commit is contained in:
tmj-fstate
2019-10-14 21:59:01 +02:00
parent 53a176de2f
commit 59df08dbee
28 changed files with 5350 additions and 5178 deletions

View File

@@ -52,6 +52,12 @@
<Filter Include="Source Files\imgui">
<UniqueIdentifier>{33f7f4ae-692b-4989-a71a-004e0d48ed4f}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\gfx">
<UniqueIdentifier>{66a7bd41-ffd6-47cc-af2f-15c36e811142}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\math">
<UniqueIdentifier>{77356e25-abc5-4f1c-9caf-6cf554a65770}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="AirCoupler.cpp">
@@ -342,6 +348,24 @@
<ClCompile Include="dictionary.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="particles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="geometrybank.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="openglrenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="opengllight.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="openglcamera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="openglparticles.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Globals.h">
@@ -356,36 +380,21 @@
<ClInclude Include="McZapkie\mover.h">
<Filter>Header Files\mczapkie</Filter>
</ClInclude>
<ClInclude Include="dumb3d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PyInt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Classes.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MdlMngr.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sky.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="parser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Float3d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -428,15 +437,9 @@
<ClInclude Include="Names.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Model3d.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Event.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="AnimModel.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Track.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -467,33 +470,15 @@
<ClInclude Include="sun.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="skydome.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="color.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stars.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="lightarray.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="sn_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="frustum.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="uilayer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="openglmatrixstack.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="moon.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -503,15 +488,9 @@
<ClInclude Include="version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="openglgeometrybank.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="translation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="material.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vertex.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -539,9 +518,6 @@
<ClInclude Include="uitranscripts.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="utilities.h">
<Filter>Header Files</Filter>
</ClInclude>
@@ -620,15 +596,81 @@
<ClInclude Include="editoruipanels.h">
<Filter>Header Files\application\mode_editor</Filter>
</ClInclude>
<ClInclude Include="precipitation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="openglcolor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="dictionary.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="particles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="geometrybank.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="color.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="light.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="material.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="openglcolor.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="openglgeometrybank.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="openglmatrixstack.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="renderer.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="sky.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="skydome.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="stars.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="precipitation.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="AnimModel.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="MdlMngr.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="Model3d.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="openglrenderer.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="Float3d.h">
<Filter>Header Files\math</Filter>
</ClInclude>
<ClInclude Include="frustum.h">
<Filter>Header Files\math</Filter>
</ClInclude>
<ClInclude Include="dumb3d.h">
<Filter>Header Files\math</Filter>
</ClInclude>
<ClInclude Include="opengllight.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="openglcamera.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
<ClInclude Include="openglparticles.h">
<Filter>Header Files\gfx</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="maszyna.rc">