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Let the instances drawn from the GPU hide one another, in two phases
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@@ -1,5 +1,6 @@
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// turns the counts of instances of the entries, written by stage 0 of instance_cull.comp, into the first slots of the
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// entries in the output (cursors, which stage 1 advances as it writes), and puts the total in the header.
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// entries in the output (cursors, which stages 1 and 2 advance as they write, and the same first slots kept for
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// instance_cull_commands.comp), and puts the total in the header.
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// a single work group: each invocation sums a run of the entries, then the sums are scanned in shared memory
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#include <common>
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@@ -46,6 +47,7 @@ void main()
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for (uint entry = begin; entry < end; ++entry)
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{
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counters[INSTANCE_COUNTER_HEADER + entries + entry] = offset;
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counters[INSTANCE_COUNTER_HEADER + 2u * entries + entry] = offset;
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offset += counters[INSTANCE_COUNTER_HEADER + entry];
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}
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if (invocation == INSTANCE_OFFSETS_GROUP_SIZE - 1u)
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