cab controls active state visualization support, cab control initialization on cab change fix

This commit is contained in:
tmj-fstate
2019-10-20 13:52:37 +02:00
parent d3797c67df
commit 5a85786a42
5 changed files with 276 additions and 151 deletions

View File

@@ -124,6 +124,7 @@ TButton::Turn( bool const State ) {
}
void TButton::Update( bool const Power ) {
// TODO: remove passing manually power state when LD is in place
auto const state { Power && ( bData ? *bData : m_state ) };

220
Gauge.cpp
View File

@@ -27,11 +27,14 @@ TGauge::TGauge( sound_source const &Soundtemplate ) :
{
m_soundfxincrease = m_soundtemplate;
m_soundfxdecrease = m_soundtemplate;
m_soundfxon = m_soundtemplate;
m_soundfxoff = m_soundtemplate;
}
void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
void TGauge::Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
{ // ustawienie parametrów animacji submodelu
SubModel = Submodel;
SubModelOn = Submodelon;
m_value = Value;
m_animation = Type;
m_scale = Scale;
@@ -41,38 +44,53 @@ void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float
m_endvalue = Endvalue;
m_endscale = Endscale;
if( Submodel == nullptr ) {
// warunek na wszelki wypadek, gdyby się submodel nie podłączył
return;
}
if( m_animation == TGaugeAnimation::gt_Digital ) {
TSubModel *sm = SubModel->ChildGet();
do {
auto *sm { ( SubModel ? SubModel->ChildGet() : nullptr ) };
while( sm != nullptr ) {
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( sm->pName.size() ) { // musi mieć niepustą nazwę
if( sm->pName[ 0 ] >= '0' )
if( sm->pName[ 0 ] <= '9' )
sm->WillBeAnimated(); // wyłączenie optymalizacji
if( ( sm->pName.size() )// musi mieć niepustą nazwę
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
sm->WillBeAnimated(); // wyłączenie optymalizacji
}
sm = sm->NextGet();
} while( sm );
}
// do the same for the active version
sm = ( SubModelOn ? SubModelOn->ChildGet() : nullptr );
while( sm != nullptr ) {
// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( ( sm->pName.size() )// musi mieć niepustą nazwę
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
sm->WillBeAnimated(); // wyłączenie optymalizacji
}
sm = sm->NextGet();
}
}
else {
// wyłączenie ignowania jedynkowego transformu
// a banan może być z optymalizacją?
if( SubModel != nullptr ) { SubModel->WillBeAnimated(); }
if( SubModelOn != nullptr ) { SubModelOn->WillBeAnimated(); }
}
else // a banan może być z optymalizacją?
Submodel->WillBeAnimated(); // wyłączenie ignowania jedynkowego transformu
// pass submodel location to defined sounds
auto const nulloffset { glm::vec3{} };
auto const offset{ model_offset() };
if( m_soundfxincrease.offset() == nulloffset ) {
m_soundfxincrease.offset( offset );
auto const offset { model_offset() };
{
std::vector<sound_source *> soundfxs = {
&m_soundfxincrease,
&m_soundfxdecrease,
&m_soundfxon,
&m_soundfxoff
};
for( auto *soundfx : soundfxs ) {
if( soundfx->offset() == nulloffset ) {
soundfx->offset( offset );
}
}
}
if( m_soundfxdecrease.offset() == nulloffset ) {
m_soundfxdecrease.offset( offset );
}
for( auto &soundfxrecord : m_soundfxvalues ) {
if( soundfxrecord.second.offset() == nulloffset ) {
soundfxrecord.second.offset( offset );
for( auto &soundfx : m_soundfxvalues ) {
if( soundfx.second.offset() == nulloffset ) {
soundfx.second.offset( offset );
}
}
};
@@ -131,6 +149,8 @@ void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mu
// bind defined sounds with the button owner
m_soundfxincrease.owner( Owner );
m_soundfxdecrease.owner( Owner );
m_soundfxon.owner( Owner );
m_soundfxoff.owner( Owner );
for( auto &soundfxrecord : m_soundfxvalues ) {
soundfxrecord.second.owner( Owner );
}
@@ -147,10 +167,25 @@ void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mu
// got what we wanted, bail out
break;
}
// there's a possibility the default submodel was named with _off suffix
if( ( source != nullptr )
&& ( submodel = source->GetFromName( submodelname + "_off" ) ) != nullptr ) {
// got what we wanted, bail out
break;
}
}
if( submodel == nullptr ) {
ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model );
}
// see if we can locate optional submodel for active state, with _on suffix
TSubModel *submodelon { nullptr };
for( auto const *source : sources ) {
if( ( source != nullptr )
&& ( submodelon = source->GetFromName( submodelname + "_on" ) ) != nullptr ) {
// got what we wanted, bail out
break;
}
}
std::map<std::string, TGaugeAnimation> gaugetypes {
{ "rot", TGaugeAnimation::gt_Rotate },
@@ -166,7 +201,7 @@ void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mu
lookup->second :
TGaugeAnimation::gt_Unknown );
Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
Init( submodel, submodelon, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
// return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
};
@@ -192,6 +227,12 @@ TGauge::Load_mapping( cParser &Input ) {
else if( key == "sounddec:" ) {
m_soundfxdecrease.deserialize( Input, sound_type::single );
}
else if( key == "soundon:" ) {
m_soundfxon.deserialize( Input, sound_type::single );
}
else if( key == "soundoff:" ) {
m_soundfxoff.deserialize( Input, sound_type::single );
}
else if( key.compare( 0, std::min<std::size_t>( key.size(), 5 ), "sound" ) == 0 ) {
// sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value
auto const indexstart { key.find_first_of( "-1234567890" ) };
@@ -244,13 +285,11 @@ TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
// ...and if there isn't any, fall back on the basic set...
auto const currentvalue = GetValue();
// HACK: crude way to discern controls with continuous and quantized value range
if( ( currentvalue < fNewDesired )
&& ( false == m_soundfxincrease.empty() ) ) {
if( currentvalue < fNewDesired ) {
// shift up
m_soundfxincrease.play( m_soundtype );
}
else if( ( currentvalue > fNewDesired )
&& ( false == m_soundfxdecrease.empty() ) ) {
else if( currentvalue > fNewDesired ) {
// shift down
m_soundfxdecrease.play( m_soundtype );
}
@@ -276,8 +315,9 @@ float TGauge::GetDesiredValue() const {
return m_targetvalue;
}
void TGauge::Update() {
void TGauge::Update( bool const Power ) {
// update value
// TODO: remove passing manually power state when LD is in place
if( m_value != m_targetvalue ) {
float dt = Timer::GetDeltaTime();
if( ( m_friction > 0 ) && ( dt < 0.5 * m_friction ) ) {
@@ -292,55 +332,25 @@ void TGauge::Update() {
m_value = m_targetvalue;
}
}
if( SubModel )
{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył
switch (m_animation) {
case TGaugeAnimation::gt_Rotate: {
SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
break;
}
case TGaugeAnimation::gt_Move: {
SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
break;
}
case TGaugeAnimation::gt_Wiper: {
auto const scaledvalue { GetScaledValue() };
SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
auto *sm = SubModel->ChildGet();
if( sm ) {
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
sm = sm->ChildGet();
if( sm )
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
}
break;
}
case TGaugeAnimation::gt_Digital: {
// Ra 2014-07: licznik cyfrowy
auto *sm = SubModel->ChildGet();
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( sm->pName.size() ) {
// musi mieć niepustą nazwę
if( ( sm->pName[ 0 ] >= '0' )
&& ( sm->pName[ 0 ] <= '9' ) ) {
sm->SetRotate(
float3( 0, 1, 0 ),
-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
}
}
sm = sm->NextGet();
} while( sm );
break;
}
default: {
break;
}
// update submodel visibility
auto const state { Power && ( m_stateinput ? *m_stateinput : false ) };
if( state != m_state ) {
// on state change play assigned sound
if( true == state ) { m_soundfxon.play(); }
else { m_soundfxoff.play(); }
}
m_state = state;
// toggle submodel visibility only if the active state submodel is present,
// keep the default model always visible otherwise
if( SubModelOn != nullptr ) {
SubModelOn->iVisible = m_state;
if( SubModel != nullptr ) {
SubModel->iVisible = ( !m_state );
}
}
// update submodel animations
UpdateAnimation( SubModel );
UpdateAnimation( SubModelOn );
};
void TGauge::AssignFloat(float *fValue)
@@ -393,6 +403,11 @@ void TGauge::UpdateValue()
}
};
void TGauge::AssignState( bool const *State ) {
m_stateinput = State;
}
float TGauge::GetScaledValue() const {
return (
@@ -407,6 +422,55 @@ float TGauge::GetScaledValue() const {
+ m_offset );
}
void
TGauge::UpdateAnimation( TSubModel *Submodel ) {
if( Submodel == nullptr ) { return; }
switch (m_animation) {
case TGaugeAnimation::gt_Rotate: {
Submodel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
break;
}
case TGaugeAnimation::gt_Move: {
Submodel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
break;
}
case TGaugeAnimation::gt_Wiper: {
auto const scaledvalue { GetScaledValue() };
Submodel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
auto *sm = Submodel->ChildGet();
if( sm ) {
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
sm = sm->ChildGet();
if( sm )
sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
}
break;
}
case TGaugeAnimation::gt_Digital: {
// Ra 2014-07: licznik cyfrowy
auto *sm = Submodel->ChildGet();
/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
if( ( sm->pName.size() )
&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
sm->SetRotate(
float3( 0, 1, 0 ),
-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
}
sm = sm->NextGet();
} while( sm );
break;
}
default: {
break;
}
}
}
// returns offset of submodel associated with the button from the model centre
glm::vec3
TGauge::model_offset() const {

14
Gauge.h
View File

@@ -38,24 +38,26 @@ public:
inline
void Clear() {
*this = TGauge(); }
void Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
void Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
void Load(cParser &Parser, TDynamicObject const *Owner, double const mul = 1.0);
void UpdateValue( float fNewDesired );
void UpdateValue( float fNewDesired, sound_source &Fallbacksound );
void PutValue(float fNewDesired);
float GetValue() const;
float GetDesiredValue() const;
void Update();
void Update( bool const Power = true );
void AssignFloat(float *fValue);
void AssignDouble(double *dValue);
void AssignInt(int *iValue);
void AssignBool(bool *bValue);
void UpdateValue();
void AssignState( bool const *State );
// returns offset of submodel associated with the button from the model centre
glm::vec3 model_offset() const;
TGaugeType type() const;
// members
TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
TSubModel *SubModel { nullptr }, // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
*SubModelOn { nullptr }; // optional submodel visible when the state input is set
private:
// methods
@@ -66,6 +68,8 @@ private:
UpdateValue( float fNewDesired, sound_source *Fallbacksound );
float
GetScaledValue() const;
void
UpdateAnimation( TSubModel *Submodel );
// members
TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
@@ -86,8 +90,12 @@ private:
int *iData;
bool *bData;
};
bool m_state { false }; // visibility of the control's submodel(s); false : default, true: active
bool const *m_stateinput { nullptr }; // bound variable determining visibility of the control's submodel(s)
int m_soundtype { 0 }; // toggle between exclusive and multiple sound generation
sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds
sound_source m_soundfxon { m_soundtemplate }; // sound associated with switching the control to active state
sound_source m_soundfxoff { m_soundtemplate }; // sound associated with switching the control to default state
sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value
sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value
std::map<int, sound_source> m_soundfxvalues; // sounds associated with specific values

185
Train.cpp
View File

@@ -42,10 +42,8 @@ extern user_command command;
void
control_mapper::insert( TGauge const &Gauge, std::string const &Label ) {
auto const submodel = Gauge.SubModel;
if( submodel != nullptr ) {
m_controlnames.emplace( submodel, Label );
}
if( Gauge.SubModel != nullptr ) { m_controlnames.emplace( Gauge.SubModel, Label ); }
if( Gauge.SubModelOn != nullptr ) { m_controlnames.emplace( Gauge.SubModelOn, Label ); }
}
std::string
@@ -2179,6 +2177,8 @@ void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &C
void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) {
if( Command.action == GLFW_REPEAT ) { return; }
if( ( Train->ggPantAllDownButton.SubModel == nullptr )
&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
@@ -2187,29 +2187,64 @@ void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Co
}
return;
}
if( Command.action == GLFW_PRESS ) {
// press the button
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->ggPantAllDownButton.type() == TGaugeType::push ) {
// impulse switch
if( Command.action == GLFW_PRESS ) {
// press the button
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else if( Command.action == GLFW_RELEASE ) {
// release the button
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 0.0 );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
}
}
}
else if( Command.action == GLFW_RELEASE ) {
// release the button
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 0.0 );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
else {
// two-state switch, only cares about press events
if( Command.action == GLFW_PRESS ) {
// HACK: use current switch position to determine (intended) state
if( Train->ggPantAllDownButton.GetDesiredValue() < 0.05 ) {
// currenty inactive, activate it
// since we're just lowering all potential pantographs we don't need to test for state and effect
// front...
Train->mvControlled->PantFrontSP = false;
Train->mvControlled->PantFront( false );
// ...and rear
Train->mvControlled->PantRearSP = false;
Train->mvControlled->PantRear( false );
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
}
}
else {
// currently active, move it back to neutral position
// visual feedback
if( Train->ggPantAllDownButton.SubModel )
Train->ggPantAllDownButton.UpdateValue( 0.0 );
if( Train->ggPantSelectedDownButton.SubModel ) {
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
}
}
}
}
}
@@ -5834,8 +5869,7 @@ bool TTrain::Update( double const Deltatime )
((mvControlled->EngineType == TEngineType::ElectricSeriesMotor) ||
(mvControlled->TrainType == dt_EZT)) &&
(DynamicObject->Controller == Humandriver)) // hunter-110212: poprawka dla EZT
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od
// 0/ na /rowne 1/)
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od 0/ na /rowne 1/)
if (fConverterTimer < fConverterPrzekaznik)
{
mvControlled->ConvOvldFlag = true;
@@ -5851,6 +5885,7 @@ bool TTrain::Update( double const Deltatime )
else
fConverterTimer = 0;
//------------------
auto const lowvoltagepower { mvControlled->Battery || mvControlled->ConverterFlag };
// youBy - prad w drugim czlonie: galaz lub calosc
{
@@ -5903,7 +5938,7 @@ bool TTrain::Update( double const Deltatime )
ggClockHInd.Update();
}
Cabine[iCabn].Update( mvControlled->Battery || mvControlled->ConverterFlag ); // nowy sposób ustawienia animacji
Cabine[iCabn].Update( lowvoltagepower ); // nowy sposób ustawienia animacji
if (ggZbS.SubModel)
{
ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
@@ -6012,7 +6047,7 @@ bool TTrain::Update( double const Deltatime )
btLampkaNadmSil.Turn( false );
}
if (mvControlled->Battery || mvControlled->ConverterFlag) {
if( true == lowvoltagepower ) {
// alerter test
if( true == CAflag ) {
if( ggSecurityResetButton.GetDesiredValue() > 0.95 ) {
@@ -6199,7 +6234,7 @@ bool TTrain::Update( double const Deltatime )
btLampkaMalfunction.Turn( mvControlled->dizel_heat.PA );
btLampkaMotorBlowers.Turn( ( mvControlled->MotorBlowers[ end::front ].is_active ) && ( mvControlled->MotorBlowers[ end::rear ].is_active ) );
btLampkaCoolingFans.Turn( mvControlled->RventRot > 1.0 );
btLampkaTempomat.Turn( mvControlled->ScndCtrlPos > 0 );
btLampkaTempomat.Turn( mvOccupied->SpeedCtrlUnit.IsActive );
btLampkaDistanceCounter.Turn( m_distancecounter >= 0.f );
// universal devices state indicators
for( auto idx = 0; idx < btUniversals.size(); ++idx ) {
@@ -6282,32 +6317,32 @@ bool TTrain::Update( double const Deltatime )
(mvOccupied->ActiveCab < 0))
tmp = DynamicObject->PrevConnected();
if (tmp)
if ( mvControlled->Battery || mvControlled->ConverterFlag ) {
if( tmp ) {
if( lowvoltagepower ) {
auto const *mover { tmp->MoverParameters };
auto const *mover{ tmp->MoverParameters };
btLampkaWylSzybkiB.Turn( mover->Mains );
btLampkaWylSzybkiBOff.Turn(
( false == mover->Mains )
&& ( mover->MainsInitTimeCountdown <= 0.0 )
/*&& ( fHVoltage != 0.0 )*/ );
&& ( mover->MainsInitTimeCountdown <= 0.0 )
/*&& ( fHVoltage != 0.0 )*/ );
btLampkaOporyB.Turn(mover->ResistorsFlagCheck());
btLampkaOporyB.Turn( mover->ResistorsFlagCheck() );
btLampkaBezoporowaB.Turn(
( true == mover->ResistorsFlagCheck() )
|| ( mover->MainCtrlActualPos == 0 ) ); // do EU04
|| ( mover->MainCtrlActualPos == 0 ) ); // do EU04
if( ( mover->StLinFlag )
|| ( mover->BrakePress > 2.0 )
|| ( mover->PipePress < 0.36 ) ) {
|| ( mover->BrakePress > 2.0 )
|| ( mover->PipePress < 0.36 ) ) {
btLampkaStycznB.Turn( false );
}
else if( mover->BrakePress < 1.0 ) {
btLampkaStycznB.Turn( true ); // mozna prowadzic rozruch
}
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy wystapi w drugim
btLampkaPoslizg.Turn(mover->SlippingWheels);
btLampkaPoslizg.Turn( mover->SlippingWheels );
btLampkaSprezarkaB.Turn( mover->CompressorFlag ); // mutopsitka dziala
btLampkaSprezarkaBOff.Turn( false == mover->CompressorFlag );
@@ -6348,6 +6383,7 @@ bool TTrain::Update( double const Deltatime )
btLampkaHVoltageB.Turn( false );
btLampkaMalfunctionB.Turn( false );
}
}
}
// McZapkie-080602: obroty (albo translacje) regulatorow
if( ggJointCtrl.SubModel != nullptr ) {
@@ -6408,7 +6444,7 @@ bool TTrain::Update( double const Deltatime )
dsbNastawnikBocz );
ggScndCtrl.Update();
}
ggScndCtrlButton.Update();
ggScndCtrlButton.Update( lowvoltagepower );
ggDistanceCounterButton.Update();
if (ggDirKey.SubModel) {
if (mvControlled->TrainType != dt_EZT)
@@ -6600,12 +6636,12 @@ bool TTrain::Update( double const Deltatime )
}
ggHelperButton.Update();
ggSpeedControlIncreaseButton.Update();
ggSpeedControlDecreaseButton.Update();
ggSpeedControlPowerIncreaseButton.Update();
ggSpeedControlPowerDecreaseButton.Update();
ggSpeedControlIncreaseButton.Update( lowvoltagepower );
ggSpeedControlDecreaseButton.Update( lowvoltagepower );
ggSpeedControlPowerIncreaseButton.Update( lowvoltagepower );
ggSpeedControlPowerDecreaseButton.Update( lowvoltagepower );
for (auto &speedctrlbutton : ggSpeedCtrlButtons) {
speedctrlbutton.Update();
speedctrlbutton.Update( lowvoltagepower );
}
for( auto &universal : ggUniversals ) {
@@ -8102,7 +8138,7 @@ void TTrain::set_cab_controls( int const Cab ) {
// lights
ggLightsButton.PutValue( mvOccupied->LightsPos - 1 );
auto const vehicleend { cab_to_end() };
auto const vehicleend { cab_to_end( Cab ) };
if( ( DynamicObject->iLights[ vehicleend ] & light::headlight_left ) != 0 ) {
ggLeftLightButton.PutValue( 1.f );
@@ -8559,7 +8595,6 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{ "cablight_sw:", ggCabLightButton },
{ "cablightdim_sw:", ggCabLightDimButton },
{ "battery_sw:", ggBatteryButton },
{ "tempomat_sw:", ggScndCtrlButton },
{ "distancecounter_sw:", ggDistanceCounterButton },
{ "universal0:", ggUniversals[ 0 ] },
{ "universal1:", ggUniversals[ 1 ] },
@@ -8570,30 +8605,44 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{ "universal6:", ggUniversals[ 6 ] },
{ "universal7:", ggUniversals[ 7 ] },
{ "universal8:", ggUniversals[ 8 ] },
{ "universal9:", ggUniversals[ 9 ] },
{ "speedinc_bt:", ggSpeedControlIncreaseButton },
{ "speeddec_bt:", ggSpeedControlDecreaseButton },
{ "speedctrlpowerinc_bt:", ggSpeedControlPowerIncreaseButton },
{ "speedctrlpowerdec_bt:", ggSpeedControlPowerDecreaseButton },
{ "speedbutton0:", ggSpeedCtrlButtons[ 0 ] },
{ "speedbutton1:", ggSpeedCtrlButtons[ 1 ] },
{ "speedbutton2:", ggSpeedCtrlButtons[ 2 ] },
{ "speedbutton3:", ggSpeedCtrlButtons[ 3 ] },
{ "speedbutton4:", ggSpeedCtrlButtons[ 4 ] },
{ "speedbutton5:", ggSpeedCtrlButtons[ 5 ] },
{ "speedbutton6:", ggSpeedCtrlButtons[ 6 ] },
{ "speedbutton7:", ggSpeedCtrlButtons[ 7 ] },
{ "speedbutton8:", ggSpeedCtrlButtons[ 8 ] },
{ "speedbutton9:", ggSpeedCtrlButtons[ 9 ] }
};
{ "universal9:", ggUniversals[ 9 ] }
};
{
auto lookup = gauges.find( Label );
auto const lookup { gauges.find( Label ) };
if( lookup != gauges.end() ) {
lookup->second.Load( Parser, DynamicObject );
m_controlmapper.insert( lookup->second, lookup->first );
return true;
}
}
// TODO: move viable gauges to the state driven array
std::unordered_map<std::string, std::tuple<TGauge &, bool const *> > const stategauges = {
{ "tempomat_sw:", { ggScndCtrlButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedinc_bt:", { ggSpeedControlIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speeddec_bt:", { ggSpeedControlDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedctrlpowerinc_bt:", { ggSpeedControlPowerIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedctrlpowerdec_bt:", { ggSpeedControlPowerDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton0:", { ggSpeedCtrlButtons[ 0 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton1:", { ggSpeedCtrlButtons[ 1 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton2:", { ggSpeedCtrlButtons[ 2 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton3:", { ggSpeedCtrlButtons[ 3 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton4:", { ggSpeedCtrlButtons[ 4 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton5:", { ggSpeedCtrlButtons[ 5 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton6:", { ggSpeedCtrlButtons[ 6 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton7:", { ggSpeedCtrlButtons[ 7 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton8:", { ggSpeedCtrlButtons[ 8 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
{ "speedbutton9:", { ggSpeedCtrlButtons[ 9 ], &mvOccupied->SpeedCtrlUnit.IsActive } }
};
{
auto const lookup { stategauges.find( Label ) };
if( lookup != stategauges.end() ) {
auto &gauge { std::get<TGauge &>( lookup->second ) };
gauge.Load( Parser, DynamicObject );
gauge.AssignState( std::get<bool const *>( lookup->second ) );
m_controlmapper.insert( gauge, lookup->first );
return true;
}
}
// TODO: move viable dedicated gauges to the automatic array
std::unordered_map<std::string, bool *> const autoboolgauges = {
{ "doormode_sw:", &mvOccupied->Doors.remote_only },
@@ -8803,9 +8852,9 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{
if( DynamicObject->mdKabina ) {
// McZapkie-300302: zegarek
ggClockSInd.Init( DynamicObject->mdKabina->GetFromName( "ClockShand" ), TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
ggClockMInd.Init( DynamicObject->mdKabina->GetFromName( "ClockMhand" ), TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
ggClockHInd.Init( DynamicObject->mdKabina->GetFromName( "ClockHhand" ), TGaugeAnimation::gt_Rotate, 1.0 / 12.0 );
ggClockSInd.Init( DynamicObject->mdKabina->GetFromName( "ClockShand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
ggClockMInd.Init( DynamicObject->mdKabina->GetFromName( "ClockMhand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
ggClockHInd.Init( DynamicObject->mdKabina->GetFromName( "ClockHhand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 12.0 );
}
}
}

View File

@@ -158,11 +158,14 @@ class TTrain {
void update_sounds_runningnoise( sound_source &Sound );
void update_sounds_radio();
inline
end cab_to_end() const {
end cab_to_end( int const End ) const {
return (
iCabn == 2 ?
End == 2 ?
end::rear :
end::front ); }
inline
end cab_to_end() const {
return cab_to_end( iCabn ); }
// command handlers
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis