mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
cab controls active state visualization support, cab control initialization on cab change fix
This commit is contained in:
@@ -124,6 +124,7 @@ TButton::Turn( bool const State ) {
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}
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void TButton::Update( bool const Power ) {
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// TODO: remove passing manually power state when LD is in place
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auto const state { Power && ( bData ? *bData : m_state ) };
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220
Gauge.cpp
220
Gauge.cpp
@@ -27,11 +27,14 @@ TGauge::TGauge( sound_source const &Soundtemplate ) :
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{
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m_soundfxincrease = m_soundtemplate;
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m_soundfxdecrease = m_soundtemplate;
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m_soundfxon = m_soundtemplate;
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m_soundfxoff = m_soundtemplate;
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}
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void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
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void TGauge::Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale, float Offset, float Friction, float Value, float const Endvalue, float const Endscale, bool const Interpolatescale )
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{ // ustawienie parametrów animacji submodelu
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SubModel = Submodel;
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SubModelOn = Submodelon;
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m_value = Value;
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m_animation = Type;
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m_scale = Scale;
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@@ -41,38 +44,53 @@ void TGauge::Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale, float
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m_endvalue = Endvalue;
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m_endscale = Endscale;
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if( Submodel == nullptr ) {
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// warunek na wszelki wypadek, gdyby się submodel nie podłączył
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return;
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}
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if( m_animation == TGaugeAnimation::gt_Digital ) {
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TSubModel *sm = SubModel->ChildGet();
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do {
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auto *sm { ( SubModel ? SubModel->ChildGet() : nullptr ) };
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while( sm != nullptr ) {
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// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( sm->pName.size() ) { // musi mieć niepustą nazwę
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if( sm->pName[ 0 ] >= '0' )
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if( sm->pName[ 0 ] <= '9' )
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sm->WillBeAnimated(); // wyłączenie optymalizacji
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if( ( sm->pName.size() )// musi mieć niepustą nazwę
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&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
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sm->WillBeAnimated(); // wyłączenie optymalizacji
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}
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sm = sm->NextGet();
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} while( sm );
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}
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// do the same for the active version
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sm = ( SubModelOn ? SubModelOn->ChildGet() : nullptr );
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while( sm != nullptr ) {
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// pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( ( sm->pName.size() )// musi mieć niepustą nazwę
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&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
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sm->WillBeAnimated(); // wyłączenie optymalizacji
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}
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sm = sm->NextGet();
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}
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}
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else {
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// wyłączenie ignowania jedynkowego transformu
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// a banan może być z optymalizacją?
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if( SubModel != nullptr ) { SubModel->WillBeAnimated(); }
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if( SubModelOn != nullptr ) { SubModelOn->WillBeAnimated(); }
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}
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else // a banan może być z optymalizacją?
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Submodel->WillBeAnimated(); // wyłączenie ignowania jedynkowego transformu
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// pass submodel location to defined sounds
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auto const nulloffset { glm::vec3{} };
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auto const offset{ model_offset() };
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if( m_soundfxincrease.offset() == nulloffset ) {
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m_soundfxincrease.offset( offset );
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auto const offset { model_offset() };
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{
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std::vector<sound_source *> soundfxs = {
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&m_soundfxincrease,
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&m_soundfxdecrease,
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&m_soundfxon,
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&m_soundfxoff
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};
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for( auto *soundfx : soundfxs ) {
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if( soundfx->offset() == nulloffset ) {
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soundfx->offset( offset );
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}
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}
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}
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if( m_soundfxdecrease.offset() == nulloffset ) {
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m_soundfxdecrease.offset( offset );
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}
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for( auto &soundfxrecord : m_soundfxvalues ) {
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if( soundfxrecord.second.offset() == nulloffset ) {
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soundfxrecord.second.offset( offset );
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for( auto &soundfx : m_soundfxvalues ) {
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if( soundfx.second.offset() == nulloffset ) {
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soundfx.second.offset( offset );
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}
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}
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};
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@@ -131,6 +149,8 @@ void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mu
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// bind defined sounds with the button owner
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m_soundfxincrease.owner( Owner );
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m_soundfxdecrease.owner( Owner );
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m_soundfxon.owner( Owner );
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m_soundfxoff.owner( Owner );
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for( auto &soundfxrecord : m_soundfxvalues ) {
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soundfxrecord.second.owner( Owner );
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}
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@@ -147,10 +167,25 @@ void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mu
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// got what we wanted, bail out
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break;
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}
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// there's a possibility the default submodel was named with _off suffix
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if( ( source != nullptr )
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&& ( submodel = source->GetFromName( submodelname + "_off" ) ) != nullptr ) {
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// got what we wanted, bail out
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break;
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}
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}
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if( submodel == nullptr ) {
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ErrorLog( "Bad model: failed to locate sub-model \"" + submodelname + "\" in 3d model(s) of \"" + Owner->name() + "\"", logtype::model );
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}
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// see if we can locate optional submodel for active state, with _on suffix
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TSubModel *submodelon { nullptr };
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for( auto const *source : sources ) {
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if( ( source != nullptr )
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&& ( submodelon = source->GetFromName( submodelname + "_on" ) ) != nullptr ) {
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// got what we wanted, bail out
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break;
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}
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}
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std::map<std::string, TGaugeAnimation> gaugetypes {
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{ "rot", TGaugeAnimation::gt_Rotate },
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@@ -166,7 +201,7 @@ void TGauge::Load( cParser &Parser, TDynamicObject const *Owner, double const mu
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lookup->second :
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TGaugeAnimation::gt_Unknown );
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Init( submodel, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
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Init( submodel, submodelon, type, scale, offset, friction, 0, endvalue, endscale, interpolatescale );
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// return md2 != nullptr; // true, gdy podany model zewnętrzny, a w kabinie nie było
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};
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@@ -192,6 +227,12 @@ TGauge::Load_mapping( cParser &Input ) {
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else if( key == "sounddec:" ) {
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m_soundfxdecrease.deserialize( Input, sound_type::single );
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}
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else if( key == "soundon:" ) {
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m_soundfxon.deserialize( Input, sound_type::single );
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}
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else if( key == "soundoff:" ) {
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m_soundfxoff.deserialize( Input, sound_type::single );
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}
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else if( key.compare( 0, std::min<std::size_t>( key.size(), 5 ), "sound" ) == 0 ) {
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// sounds assigned to specific gauge values, defined by key soundFoo: where Foo = value
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auto const indexstart { key.find_first_of( "-1234567890" ) };
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@@ -244,13 +285,11 @@ TGauge::UpdateValue( float fNewDesired, sound_source *Fallbacksound ) {
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// ...and if there isn't any, fall back on the basic set...
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auto const currentvalue = GetValue();
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// HACK: crude way to discern controls with continuous and quantized value range
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if( ( currentvalue < fNewDesired )
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&& ( false == m_soundfxincrease.empty() ) ) {
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if( currentvalue < fNewDesired ) {
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// shift up
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m_soundfxincrease.play( m_soundtype );
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}
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else if( ( currentvalue > fNewDesired )
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&& ( false == m_soundfxdecrease.empty() ) ) {
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else if( currentvalue > fNewDesired ) {
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// shift down
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m_soundfxdecrease.play( m_soundtype );
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}
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@@ -276,8 +315,9 @@ float TGauge::GetDesiredValue() const {
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return m_targetvalue;
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}
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void TGauge::Update() {
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void TGauge::Update( bool const Power ) {
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// update value
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// TODO: remove passing manually power state when LD is in place
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if( m_value != m_targetvalue ) {
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float dt = Timer::GetDeltaTime();
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if( ( m_friction > 0 ) && ( dt < 0.5 * m_friction ) ) {
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@@ -292,55 +332,25 @@ void TGauge::Update() {
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m_value = m_targetvalue;
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}
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}
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if( SubModel )
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{ // warunek na wszelki wypadek, gdyby się submodel nie podłączył
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switch (m_animation) {
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case TGaugeAnimation::gt_Rotate: {
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SubModel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
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break;
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}
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case TGaugeAnimation::gt_Move: {
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SubModel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
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break;
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}
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case TGaugeAnimation::gt_Wiper: {
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auto const scaledvalue { GetScaledValue() };
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SubModel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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auto *sm = SubModel->ChildGet();
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if( sm ) {
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sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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sm = sm->ChildGet();
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if( sm )
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sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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}
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break;
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}
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case TGaugeAnimation::gt_Digital: {
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// Ra 2014-07: licznik cyfrowy
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auto *sm = SubModel->ChildGet();
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/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
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*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
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if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
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do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( sm->pName.size() ) {
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// musi mieć niepustą nazwę
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if( ( sm->pName[ 0 ] >= '0' )
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&& ( sm->pName[ 0 ] <= '9' ) ) {
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sm->SetRotate(
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float3( 0, 1, 0 ),
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-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
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}
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}
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sm = sm->NextGet();
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} while( sm );
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break;
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}
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default: {
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break;
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}
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// update submodel visibility
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auto const state { Power && ( m_stateinput ? *m_stateinput : false ) };
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if( state != m_state ) {
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// on state change play assigned sound
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if( true == state ) { m_soundfxon.play(); }
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else { m_soundfxoff.play(); }
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}
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m_state = state;
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// toggle submodel visibility only if the active state submodel is present,
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// keep the default model always visible otherwise
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if( SubModelOn != nullptr ) {
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SubModelOn->iVisible = m_state;
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if( SubModel != nullptr ) {
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SubModel->iVisible = ( !m_state );
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}
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}
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// update submodel animations
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UpdateAnimation( SubModel );
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UpdateAnimation( SubModelOn );
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};
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void TGauge::AssignFloat(float *fValue)
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@@ -393,6 +403,11 @@ void TGauge::UpdateValue()
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}
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};
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void TGauge::AssignState( bool const *State ) {
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m_stateinput = State;
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}
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float TGauge::GetScaledValue() const {
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return (
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@@ -407,6 +422,55 @@ float TGauge::GetScaledValue() const {
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+ m_offset );
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}
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void
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TGauge::UpdateAnimation( TSubModel *Submodel ) {
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if( Submodel == nullptr ) { return; }
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switch (m_animation) {
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case TGaugeAnimation::gt_Rotate: {
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Submodel->SetRotate( float3( 0, 1, 0 ), GetScaledValue() * 360.0 );
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break;
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}
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case TGaugeAnimation::gt_Move: {
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Submodel->SetTranslate( float3( 0, 0, GetScaledValue() ) );
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break;
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}
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case TGaugeAnimation::gt_Wiper: {
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auto const scaledvalue { GetScaledValue() };
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Submodel->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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auto *sm = Submodel->ChildGet();
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if( sm ) {
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sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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sm = sm->ChildGet();
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if( sm )
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sm->SetRotate( float3( 0, 1, 0 ), scaledvalue * 360.0 );
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}
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break;
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}
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case TGaugeAnimation::gt_Digital: {
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// Ra 2014-07: licznik cyfrowy
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auto *sm = Submodel->ChildGet();
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/* std::string n = FormatFloat( "0000000000", floor( fValue ) ); // na razie tak trochę bez sensu
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*/ std::string n( "000000000" + std::to_string( static_cast<int>( std::floor( GetScaledValue() ) ) ) );
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if( n.length() > 10 ) { n.erase( 0, n.length() - 10 ); } // also dumb but should work for now
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do { // pętla po submodelach potomnych i obracanie ich o kąt zależy od cyfry w (fValue)
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if( ( sm->pName.size() )
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&& ( std::isdigit( sm->pName[ 0 ] ) ) ) {
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sm->SetRotate(
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float3( 0, 1, 0 ),
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-36.0 * ( n[ '0' + 9 - sm->pName[ 0 ] ] - '0' ) );
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}
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sm = sm->NextGet();
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} while( sm );
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break;
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}
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default: {
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break;
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}
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}
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}
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// returns offset of submodel associated with the button from the model centre
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glm::vec3
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TGauge::model_offset() const {
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14
Gauge.h
14
Gauge.h
@@ -38,24 +38,26 @@ public:
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inline
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void Clear() {
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*this = TGauge(); }
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void Init(TSubModel *Submodel, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
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void Init(TSubModel *Submodel, TSubModel *Submodelon, TGaugeAnimation Type, float Scale = 1, float Offset = 0, float Friction = 0, float Value = 0, float const Endvalue = -1.0, float const Endscale = -1.0, bool const Interpolate = false );
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void Load(cParser &Parser, TDynamicObject const *Owner, double const mul = 1.0);
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void UpdateValue( float fNewDesired );
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void UpdateValue( float fNewDesired, sound_source &Fallbacksound );
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void PutValue(float fNewDesired);
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float GetValue() const;
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float GetDesiredValue() const;
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void Update();
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void Update( bool const Power = true );
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void AssignFloat(float *fValue);
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void AssignDouble(double *dValue);
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void AssignInt(int *iValue);
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void AssignBool(bool *bValue);
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void UpdateValue();
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void AssignState( bool const *State );
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// returns offset of submodel associated with the button from the model centre
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glm::vec3 model_offset() const;
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TGaugeType type() const;
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// members
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TSubModel *SubModel { nullptr }; // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
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TSubModel *SubModel { nullptr }, // McZapkie-310302: zeby mozna bylo sprawdzac czy zainicjowany poprawnie
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*SubModelOn { nullptr }; // optional submodel visible when the state input is set
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private:
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// methods
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@@ -66,6 +68,8 @@ private:
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UpdateValue( float fNewDesired, sound_source *Fallbacksound );
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float
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GetScaledValue() const;
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void
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UpdateAnimation( TSubModel *Submodel );
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// members
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TGaugeAnimation m_animation { TGaugeAnimation::gt_Unknown }; // typ ruchu
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@@ -86,8 +90,12 @@ private:
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int *iData;
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bool *bData;
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};
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bool m_state { false }; // visibility of the control's submodel(s); false : default, true: active
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bool const *m_stateinput { nullptr }; // bound variable determining visibility of the control's submodel(s)
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int m_soundtype { 0 }; // toggle between exclusive and multiple sound generation
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sound_source m_soundtemplate { sound_placement::internal, EU07_SOUND_CABCONTROLSCUTOFFRANGE }; // shared properties for control's sounds
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sound_source m_soundfxon { m_soundtemplate }; // sound associated with switching the control to active state
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sound_source m_soundfxoff { m_soundtemplate }; // sound associated with switching the control to default state
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sound_source m_soundfxincrease { m_soundtemplate }; // sound associated with increasing control's value
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sound_source m_soundfxdecrease { m_soundtemplate }; // sound associated with decreasing control's value
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std::map<int, sound_source> m_soundfxvalues; // sounds associated with specific values
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185
Train.cpp
185
Train.cpp
@@ -42,10 +42,8 @@ extern user_command command;
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void
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control_mapper::insert( TGauge const &Gauge, std::string const &Label ) {
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auto const submodel = Gauge.SubModel;
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if( submodel != nullptr ) {
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m_controlnames.emplace( submodel, Label );
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}
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if( Gauge.SubModel != nullptr ) { m_controlnames.emplace( Gauge.SubModel, Label ); }
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if( Gauge.SubModelOn != nullptr ) { m_controlnames.emplace( Gauge.SubModelOn, Label ); }
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}
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std::string
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@@ -2179,6 +2177,8 @@ void TTrain::OnCommand_pantographlowerrear( TTrain *Train, command_data const &C
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||||
|
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void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Command ) {
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||||
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if( Command.action == GLFW_REPEAT ) { return; }
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if( ( Train->ggPantAllDownButton.SubModel == nullptr )
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&& ( Train->ggPantSelectedDownButton.SubModel == nullptr ) ) {
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// TODO: expand definition of cab controls so we can know if the control is present without testing for presence of 3d switch
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||||
@@ -2187,29 +2187,64 @@ void TTrain::OnCommand_pantographlowerall( TTrain *Train, command_data const &Co
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}
|
||||
return;
|
||||
}
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// press the button
|
||||
// since we're just lowering all potential pantographs we don't need to test for state and effect
|
||||
// front...
|
||||
Train->mvControlled->PantFrontSP = false;
|
||||
Train->mvControlled->PantFront( false );
|
||||
// ...and rear
|
||||
Train->mvControlled->PantRearSP = false;
|
||||
Train->mvControlled->PantRear( false );
|
||||
// visual feedback
|
||||
if( Train->ggPantAllDownButton.SubModel )
|
||||
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
if( Train->ggPantSelectedDownButton.SubModel ) {
|
||||
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
|
||||
if( Train->ggPantAllDownButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// press the button
|
||||
// since we're just lowering all potential pantographs we don't need to test for state and effect
|
||||
// front...
|
||||
Train->mvControlled->PantFrontSP = false;
|
||||
Train->mvControlled->PantFront( false );
|
||||
// ...and rear
|
||||
Train->mvControlled->PantRearSP = false;
|
||||
Train->mvControlled->PantRear( false );
|
||||
// visual feedback
|
||||
if( Train->ggPantAllDownButton.SubModel )
|
||||
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
if( Train->ggPantSelectedDownButton.SubModel ) {
|
||||
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// release the button
|
||||
// visual feedback
|
||||
if( Train->ggPantAllDownButton.SubModel )
|
||||
Train->ggPantAllDownButton.UpdateValue( 0.0 );
|
||||
if( Train->ggPantSelectedDownButton.SubModel ) {
|
||||
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
else if( Command.action == GLFW_RELEASE ) {
|
||||
// release the button
|
||||
// visual feedback
|
||||
if( Train->ggPantAllDownButton.SubModel )
|
||||
Train->ggPantAllDownButton.UpdateValue( 0.0 );
|
||||
if( Train->ggPantSelectedDownButton.SubModel ) {
|
||||
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
|
||||
else {
|
||||
// two-state switch, only cares about press events
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// HACK: use current switch position to determine (intended) state
|
||||
if( Train->ggPantAllDownButton.GetDesiredValue() < 0.05 ) {
|
||||
// currenty inactive, activate it
|
||||
// since we're just lowering all potential pantographs we don't need to test for state and effect
|
||||
// front...
|
||||
Train->mvControlled->PantFrontSP = false;
|
||||
Train->mvControlled->PantFront( false );
|
||||
// ...and rear
|
||||
Train->mvControlled->PantRearSP = false;
|
||||
Train->mvControlled->PantRear( false );
|
||||
// visual feedback
|
||||
if( Train->ggPantAllDownButton.SubModel )
|
||||
Train->ggPantAllDownButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
if( Train->ggPantSelectedDownButton.SubModel ) {
|
||||
Train->ggPantSelectedDownButton.UpdateValue( 1.0, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// currently active, move it back to neutral position
|
||||
// visual feedback
|
||||
if( Train->ggPantAllDownButton.SubModel )
|
||||
Train->ggPantAllDownButton.UpdateValue( 0.0 );
|
||||
if( Train->ggPantSelectedDownButton.SubModel ) {
|
||||
Train->ggPantSelectedDownButton.UpdateValue( 0.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5834,8 +5869,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
((mvControlled->EngineType == TEngineType::ElectricSeriesMotor) ||
|
||||
(mvControlled->TrainType == dt_EZT)) &&
|
||||
(DynamicObject->Controller == Humandriver)) // hunter-110212: poprawka dla EZT
|
||||
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od
|
||||
// 0/ na /rowne 1/)
|
||||
{ // hunter-091012: poprawka (zmiana warunku z CompressorPower /rozne od 0/ na /rowne 1/)
|
||||
if (fConverterTimer < fConverterPrzekaznik)
|
||||
{
|
||||
mvControlled->ConvOvldFlag = true;
|
||||
@@ -5851,6 +5885,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
else
|
||||
fConverterTimer = 0;
|
||||
//------------------
|
||||
auto const lowvoltagepower { mvControlled->Battery || mvControlled->ConverterFlag };
|
||||
|
||||
// youBy - prad w drugim czlonie: galaz lub calosc
|
||||
{
|
||||
@@ -5903,7 +5938,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
ggClockHInd.Update();
|
||||
}
|
||||
|
||||
Cabine[iCabn].Update( mvControlled->Battery || mvControlled->ConverterFlag ); // nowy sposób ustawienia animacji
|
||||
Cabine[iCabn].Update( lowvoltagepower ); // nowy sposób ustawienia animacji
|
||||
if (ggZbS.SubModel)
|
||||
{
|
||||
ggZbS.UpdateValue(mvOccupied->Handle->GetCP());
|
||||
@@ -6012,7 +6047,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
btLampkaNadmSil.Turn( false );
|
||||
}
|
||||
|
||||
if (mvControlled->Battery || mvControlled->ConverterFlag) {
|
||||
if( true == lowvoltagepower ) {
|
||||
// alerter test
|
||||
if( true == CAflag ) {
|
||||
if( ggSecurityResetButton.GetDesiredValue() > 0.95 ) {
|
||||
@@ -6199,7 +6234,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
btLampkaMalfunction.Turn( mvControlled->dizel_heat.PA );
|
||||
btLampkaMotorBlowers.Turn( ( mvControlled->MotorBlowers[ end::front ].is_active ) && ( mvControlled->MotorBlowers[ end::rear ].is_active ) );
|
||||
btLampkaCoolingFans.Turn( mvControlled->RventRot > 1.0 );
|
||||
btLampkaTempomat.Turn( mvControlled->ScndCtrlPos > 0 );
|
||||
btLampkaTempomat.Turn( mvOccupied->SpeedCtrlUnit.IsActive );
|
||||
btLampkaDistanceCounter.Turn( m_distancecounter >= 0.f );
|
||||
// universal devices state indicators
|
||||
for( auto idx = 0; idx < btUniversals.size(); ++idx ) {
|
||||
@@ -6282,32 +6317,32 @@ bool TTrain::Update( double const Deltatime )
|
||||
(mvOccupied->ActiveCab < 0))
|
||||
tmp = DynamicObject->PrevConnected();
|
||||
|
||||
if (tmp)
|
||||
if ( mvControlled->Battery || mvControlled->ConverterFlag ) {
|
||||
if( tmp ) {
|
||||
if( lowvoltagepower ) {
|
||||
|
||||
auto const *mover { tmp->MoverParameters };
|
||||
auto const *mover{ tmp->MoverParameters };
|
||||
|
||||
btLampkaWylSzybkiB.Turn( mover->Mains );
|
||||
btLampkaWylSzybkiBOff.Turn(
|
||||
( false == mover->Mains )
|
||||
&& ( mover->MainsInitTimeCountdown <= 0.0 )
|
||||
/*&& ( fHVoltage != 0.0 )*/ );
|
||||
&& ( mover->MainsInitTimeCountdown <= 0.0 )
|
||||
/*&& ( fHVoltage != 0.0 )*/ );
|
||||
|
||||
btLampkaOporyB.Turn(mover->ResistorsFlagCheck());
|
||||
btLampkaOporyB.Turn( mover->ResistorsFlagCheck() );
|
||||
btLampkaBezoporowaB.Turn(
|
||||
( true == mover->ResistorsFlagCheck() )
|
||||
|| ( mover->MainCtrlActualPos == 0 ) ); // do EU04
|
||||
|| ( mover->MainCtrlActualPos == 0 ) ); // do EU04
|
||||
|
||||
if( ( mover->StLinFlag )
|
||||
|| ( mover->BrakePress > 2.0 )
|
||||
|| ( mover->PipePress < 0.36 ) ) {
|
||||
|| ( mover->BrakePress > 2.0 )
|
||||
|| ( mover->PipePress < 0.36 ) ) {
|
||||
btLampkaStycznB.Turn( false );
|
||||
}
|
||||
else if( mover->BrakePress < 1.0 ) {
|
||||
btLampkaStycznB.Turn( true ); // mozna prowadzic rozruch
|
||||
}
|
||||
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy wystapi w drugim
|
||||
btLampkaPoslizg.Turn(mover->SlippingWheels);
|
||||
btLampkaPoslizg.Turn( mover->SlippingWheels );
|
||||
|
||||
btLampkaSprezarkaB.Turn( mover->CompressorFlag ); // mutopsitka dziala
|
||||
btLampkaSprezarkaBOff.Turn( false == mover->CompressorFlag );
|
||||
@@ -6348,6 +6383,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
btLampkaHVoltageB.Turn( false );
|
||||
btLampkaMalfunctionB.Turn( false );
|
||||
}
|
||||
}
|
||||
}
|
||||
// McZapkie-080602: obroty (albo translacje) regulatorow
|
||||
if( ggJointCtrl.SubModel != nullptr ) {
|
||||
@@ -6408,7 +6444,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
dsbNastawnikBocz );
|
||||
ggScndCtrl.Update();
|
||||
}
|
||||
ggScndCtrlButton.Update();
|
||||
ggScndCtrlButton.Update( lowvoltagepower );
|
||||
ggDistanceCounterButton.Update();
|
||||
if (ggDirKey.SubModel) {
|
||||
if (mvControlled->TrainType != dt_EZT)
|
||||
@@ -6600,12 +6636,12 @@ bool TTrain::Update( double const Deltatime )
|
||||
}
|
||||
ggHelperButton.Update();
|
||||
|
||||
ggSpeedControlIncreaseButton.Update();
|
||||
ggSpeedControlDecreaseButton.Update();
|
||||
ggSpeedControlPowerIncreaseButton.Update();
|
||||
ggSpeedControlPowerDecreaseButton.Update();
|
||||
ggSpeedControlIncreaseButton.Update( lowvoltagepower );
|
||||
ggSpeedControlDecreaseButton.Update( lowvoltagepower );
|
||||
ggSpeedControlPowerIncreaseButton.Update( lowvoltagepower );
|
||||
ggSpeedControlPowerDecreaseButton.Update( lowvoltagepower );
|
||||
for (auto &speedctrlbutton : ggSpeedCtrlButtons) {
|
||||
speedctrlbutton.Update();
|
||||
speedctrlbutton.Update( lowvoltagepower );
|
||||
}
|
||||
|
||||
for( auto &universal : ggUniversals ) {
|
||||
@@ -8102,7 +8138,7 @@ void TTrain::set_cab_controls( int const Cab ) {
|
||||
// lights
|
||||
ggLightsButton.PutValue( mvOccupied->LightsPos - 1 );
|
||||
|
||||
auto const vehicleend { cab_to_end() };
|
||||
auto const vehicleend { cab_to_end( Cab ) };
|
||||
|
||||
if( ( DynamicObject->iLights[ vehicleend ] & light::headlight_left ) != 0 ) {
|
||||
ggLeftLightButton.PutValue( 1.f );
|
||||
@@ -8559,7 +8595,6 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
{ "cablight_sw:", ggCabLightButton },
|
||||
{ "cablightdim_sw:", ggCabLightDimButton },
|
||||
{ "battery_sw:", ggBatteryButton },
|
||||
{ "tempomat_sw:", ggScndCtrlButton },
|
||||
{ "distancecounter_sw:", ggDistanceCounterButton },
|
||||
{ "universal0:", ggUniversals[ 0 ] },
|
||||
{ "universal1:", ggUniversals[ 1 ] },
|
||||
@@ -8570,30 +8605,44 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
{ "universal6:", ggUniversals[ 6 ] },
|
||||
{ "universal7:", ggUniversals[ 7 ] },
|
||||
{ "universal8:", ggUniversals[ 8 ] },
|
||||
{ "universal9:", ggUniversals[ 9 ] },
|
||||
{ "speedinc_bt:", ggSpeedControlIncreaseButton },
|
||||
{ "speeddec_bt:", ggSpeedControlDecreaseButton },
|
||||
{ "speedctrlpowerinc_bt:", ggSpeedControlPowerIncreaseButton },
|
||||
{ "speedctrlpowerdec_bt:", ggSpeedControlPowerDecreaseButton },
|
||||
{ "speedbutton0:", ggSpeedCtrlButtons[ 0 ] },
|
||||
{ "speedbutton1:", ggSpeedCtrlButtons[ 1 ] },
|
||||
{ "speedbutton2:", ggSpeedCtrlButtons[ 2 ] },
|
||||
{ "speedbutton3:", ggSpeedCtrlButtons[ 3 ] },
|
||||
{ "speedbutton4:", ggSpeedCtrlButtons[ 4 ] },
|
||||
{ "speedbutton5:", ggSpeedCtrlButtons[ 5 ] },
|
||||
{ "speedbutton6:", ggSpeedCtrlButtons[ 6 ] },
|
||||
{ "speedbutton7:", ggSpeedCtrlButtons[ 7 ] },
|
||||
{ "speedbutton8:", ggSpeedCtrlButtons[ 8 ] },
|
||||
{ "speedbutton9:", ggSpeedCtrlButtons[ 9 ] }
|
||||
};
|
||||
{ "universal9:", ggUniversals[ 9 ] }
|
||||
};
|
||||
{
|
||||
auto lookup = gauges.find( Label );
|
||||
auto const lookup { gauges.find( Label ) };
|
||||
if( lookup != gauges.end() ) {
|
||||
lookup->second.Load( Parser, DynamicObject );
|
||||
m_controlmapper.insert( lookup->second, lookup->first );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// TODO: move viable gauges to the state driven array
|
||||
std::unordered_map<std::string, std::tuple<TGauge &, bool const *> > const stategauges = {
|
||||
{ "tempomat_sw:", { ggScndCtrlButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedinc_bt:", { ggSpeedControlIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speeddec_bt:", { ggSpeedControlDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedctrlpowerinc_bt:", { ggSpeedControlPowerIncreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedctrlpowerdec_bt:", { ggSpeedControlPowerDecreaseButton, &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton0:", { ggSpeedCtrlButtons[ 0 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton1:", { ggSpeedCtrlButtons[ 1 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton2:", { ggSpeedCtrlButtons[ 2 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton3:", { ggSpeedCtrlButtons[ 3 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton4:", { ggSpeedCtrlButtons[ 4 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton5:", { ggSpeedCtrlButtons[ 5 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton6:", { ggSpeedCtrlButtons[ 6 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton7:", { ggSpeedCtrlButtons[ 7 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton8:", { ggSpeedCtrlButtons[ 8 ], &mvOccupied->SpeedCtrlUnit.IsActive } },
|
||||
{ "speedbutton9:", { ggSpeedCtrlButtons[ 9 ], &mvOccupied->SpeedCtrlUnit.IsActive } }
|
||||
};
|
||||
{
|
||||
auto const lookup { stategauges.find( Label ) };
|
||||
if( lookup != stategauges.end() ) {
|
||||
auto &gauge { std::get<TGauge &>( lookup->second ) };
|
||||
gauge.Load( Parser, DynamicObject );
|
||||
gauge.AssignState( std::get<bool const *>( lookup->second ) );
|
||||
m_controlmapper.insert( gauge, lookup->first );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
// TODO: move viable dedicated gauges to the automatic array
|
||||
std::unordered_map<std::string, bool *> const autoboolgauges = {
|
||||
{ "doormode_sw:", &mvOccupied->Doors.remote_only },
|
||||
@@ -8803,9 +8852,9 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
|
||||
{
|
||||
if( DynamicObject->mdKabina ) {
|
||||
// McZapkie-300302: zegarek
|
||||
ggClockSInd.Init( DynamicObject->mdKabina->GetFromName( "ClockShand" ), TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
|
||||
ggClockMInd.Init( DynamicObject->mdKabina->GetFromName( "ClockMhand" ), TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
|
||||
ggClockHInd.Init( DynamicObject->mdKabina->GetFromName( "ClockHhand" ), TGaugeAnimation::gt_Rotate, 1.0 / 12.0 );
|
||||
ggClockSInd.Init( DynamicObject->mdKabina->GetFromName( "ClockShand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
|
||||
ggClockMInd.Init( DynamicObject->mdKabina->GetFromName( "ClockMhand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 60.0 );
|
||||
ggClockHInd.Init( DynamicObject->mdKabina->GetFromName( "ClockHhand" ), nullptr, TGaugeAnimation::gt_Rotate, 1.0 / 12.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
7
Train.h
7
Train.h
@@ -158,11 +158,14 @@ class TTrain {
|
||||
void update_sounds_runningnoise( sound_source &Sound );
|
||||
void update_sounds_radio();
|
||||
inline
|
||||
end cab_to_end() const {
|
||||
end cab_to_end( int const End ) const {
|
||||
return (
|
||||
iCabn == 2 ?
|
||||
End == 2 ?
|
||||
end::rear :
|
||||
end::front ); }
|
||||
inline
|
||||
end cab_to_end() const {
|
||||
return cab_to_end( iCabn ); }
|
||||
|
||||
// command handlers
|
||||
// NOTE: we're currently using universal handlers and static handler map but it may be beneficial to have these implemented on individual class instance basis
|
||||
|
||||
Reference in New Issue
Block a user