17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 21:37:31 +01:00

feat(editor): heightmap terrain from the terrain model of GUGiK, fitted to the tracks of the scenery

- editorNmt: squares of 500 m of the NMT at 1 m from the WCS service of geoportal.gov.pl, as GeoTIFF, fetched in the
  background, kept in editor/cache/nmt and sampled in the coordinates of the scenery, placed as its orthophoto is
- the terrain panel's Terrain model section: Fit to the tracks moves the model up or down by the median of the
  differences to the formation of the tracks (Biała Podlaska, built at 0: -145.73 m, 0.28 m around it); Along the tracks
  and Around the camera make the chunks as the model comes in; each path gets its formation and slopes 1:1.5 as a modifier
  of the terrain, laid over each other into one corridor, bridges and tunnels keep the model; the orthophoto is turned
  on and laid onto the new ground
- the http client of the orthophoto in editorHttp, shared; fill_from_nearest in editormodeshared.h
- after the generator of Hirek (MaszynaTerrainGenerator): the WCS requests, the cache of squares, the corridor by envelopes
- self-tests nmtfit, nmtmake, nmtwait
This commit is contained in:
maj00r
2026-10-18 12:56:25 +02:00
parent 16348c655a
commit 5af699fba4
12 changed files with 1245 additions and 234 deletions

View File

@@ -19,6 +19,7 @@ http://mozilla.org/MPL/2.0/.
#include "editor/editorTerrain.hpp"
#include "editor/editorTerrainStreamer.hpp"
#include "editor/editorOrthophoto.hpp"
#include "editor/editorNmt.hpp"
#include "editor/editorTrack.hpp"
#include "editor/editorConnections.hpp"
#include "editor/editorAlignment.hpp"
@@ -319,6 +320,48 @@ class editor_mode : public application_mode, private editor_track::observer
// adds a chunk of the terrain shaped as the ground under it; where there's no ground, carried on level with the nearest point
// of it, or at the base height. returns: false if there's a chunk already
bool add_chunk_from_ground(heightmap::chunk_key const &Key, float const Spacing, std::uint16_t const Layer = 0);
// the terrain from the digital terrain model of GUGiK (editormodenmt.cpp)
struct nmt_place
{
glm::dvec3 position{0.0}; // on the axis of the path
double formation{0.0}; // the height of the formation under it
double half_width{3.0}; // from the axis to the foot of the ballast
TTrack *track{nullptr};
int path{0};
bool shapes{true}; // not a bridge nor a tunnel
};
struct nmt_state
{
double offset{0.0}; // added to the heights of the model, so they meet the tracks of the scenery
bool fitted{false};
bool fitting{false}; // waiting for the model under the places of the tracks the offset is worked out from
std::vector<nmt_place> fit;
double spread{0.0}; // how much the tracks differ from the model about the offset, m
std::size_t samples{0};
double band{300.0}; // m from the tracks the chunks made along them reach
bool shape{true}; // the formation and the slopes of the tracks as modifiers of the terrain
double slope{1.5};
double reach{60.0};
std::vector<heightmap::chunk_key> pending; // chunks to make once their model is in
std::size_t made{0};
std::size_t shaped{0};
std::string status;
std::string error;
};
editor_nmt m_nmt;
nmt_state m_nmt_state;
std::vector<nmt_place> nmt_track_places(double const Step) const;
void nmt_locate();
void nmt_fit();
void nmt_finish_fit();
std::vector<heightmap::chunk_key> nmt_keys_around() const;
std::vector<heightmap::chunk_key> nmt_keys_along_tracks() const;
void nmt_make(std::vector<heightmap::chunk_key> const &Keys);
bool add_chunk_from_nmt(heightmap::chunk_key const &Key);
void nmt_shape_tracks();
void nmt_update();
void render_nmt_ui();
// the tool of the terrain the left mouse button works
enum class terrain_tool
{