16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 22:09:19 +02:00

if/ifdef fix

This commit is contained in:
milek7
2018-07-25 12:34:35 +02:00
parent da429650ab
commit 5dbd1c1772
12 changed files with 24 additions and 24 deletions

View File

@@ -12,7 +12,7 @@ void main()
{ {
vec4 tex_color = texture(tex1, f_coord); vec4 tex_color = texture(tex1, f_coord);
gl_FragData[0] = tex_color * param[0]; gl_FragData[0] = tex_color * param[0];
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f); gl_FragData[1] = vec4(0.0f);
#endif #endif
} }

View File

@@ -7,7 +7,7 @@ in vec3 f_color;
void main() void main()
{ {
gl_FragData[0] = vec4(f_color, 1.0f); gl_FragData[0] = vec4(f_color, 1.0f);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f); gl_FragData[1] = vec4(0.0f);
#endif #endif
} }

View File

@@ -13,7 +13,7 @@ void main()
if (dist2 > 0.5f * 0.5f) if (dist2 > 0.5f * 0.5f)
discard; discard;
gl_FragData[0] = vec4(param[0].rgb * emission, 1.0f); gl_FragData[0] = vec4(param[0].rgb * emission, 1.0f);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
{ {
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;

View File

@@ -1,6 +1,6 @@
float calc_shadow() float calc_shadow()
{ {
#ifdef SHADOWMAP_ENABLED #if SHADOWMAP_ENABLED
vec3 coords = f_light_pos.xyz / f_light_pos.w; vec3 coords = f_light_pos.xyz / f_light_pos.w;
if (coords.z < 0.0f) if (coords.z < 0.0f)

View File

@@ -13,7 +13,7 @@ void main()
{ {
vec4 tex_color = texture(tex1, f_coord); vec4 tex_color = texture(tex1, f_coord);
gl_FragData[0] = tex_color * param[0]; gl_FragData[0] = tex_color * param[0];
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f); gl_FragData[1] = vec4(0.0f);
#endif #endif
} }

View File

@@ -15,11 +15,11 @@ in vec4 f_clip_future_pos;
#param (specular, 1, 1, 1, specular) #param (specular, 1, 1, 1, specular)
#param (reflection, 1, 2, 1, zero) #param (reflection, 1, 2, 1, zero)
#ifdef SHADOWMAP_ENABLED #if SHADOWMAP_ENABLED
uniform sampler2DShadow shadowmap; uniform sampler2DShadow shadowmap;
#endif #endif
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
uniform samplerCube envmap; uniform samplerCube envmap;
#endif #endif
@@ -31,7 +31,7 @@ void main()
vec3 normal = normalize(f_normal); vec3 normal = normalize(f_normal);
vec3 refvec = reflect(f_pos.xyz, normal); vec3 refvec = reflect(f_pos.xyz, normal);
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
vec3 envcolor = texture(envmap, refvec).rgb; vec3 envcolor = texture(envmap, refvec).rgb;
#else #else
vec3 envcolor = vec3(0.5); vec3 envcolor = vec3(0.5);
@@ -62,7 +62,7 @@ void main()
} }
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a); gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
{ {
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;

View File

@@ -18,11 +18,11 @@ in vec4 f_clip_future_pos;
#texture (diffuse, 0, sRGB_A) #texture (diffuse, 0, sRGB_A)
uniform sampler2D diffuse; uniform sampler2D diffuse;
#ifdef SHADOWMAP_ENABLED #if SHADOWMAP_ENABLED
uniform sampler2DShadow shadowmap; uniform sampler2DShadow shadowmap;
#endif #endif
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
uniform samplerCube envmap; uniform samplerCube envmap;
#endif #endif
@@ -37,7 +37,7 @@ void main()
vec3 normal = normalize(f_normal); vec3 normal = normalize(f_normal);
vec3 refvec = reflect(f_pos.xyz, normal); vec3 refvec = reflect(f_pos.xyz, normal);
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
vec3 envcolor = texture(envmap, refvec).rgb; vec3 envcolor = texture(envmap, refvec).rgb;
#else #else
vec3 envcolor = vec3(0.5); vec3 envcolor = vec3(0.5);
@@ -69,7 +69,7 @@ void main()
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a); gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
{ {
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;

View File

@@ -5,7 +5,7 @@
void main() void main()
{ {
gl_FragData[0] = vec4(1.0, 0.0, 1.0, 1.0); gl_FragData[0] = vec4(1.0, 0.0, 1.0, 1.0);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f); gl_FragData[1] = vec4(0.0f);
#endif #endif
} }

View File

@@ -22,11 +22,11 @@ uniform sampler2D diffuse;
#texture (normalmap, 1, RGB) #texture (normalmap, 1, RGB)
uniform sampler2D normalmap; uniform sampler2D normalmap;
#ifdef SHADOWMAP_ENABLED #if SHADOWMAP_ENABLED
uniform sampler2DShadow shadowmap; uniform sampler2DShadow shadowmap;
#endif #endif
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
uniform samplerCube envmap; uniform samplerCube envmap;
#endif #endif
@@ -42,7 +42,7 @@ void main()
vec3 normal = f_tbn * normalize(texture(normalmap, f_coord).rgb * 2.0 - 1.0); vec3 normal = f_tbn * normalize(texture(normalmap, f_coord).rgb * 2.0 - 1.0);
vec3 refvec = reflect(f_pos.xyz, normal); vec3 refvec = reflect(f_pos.xyz, normal);
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
vec3 envcolor = texture(envmap, refvec).rgb; vec3 envcolor = texture(envmap, refvec).rgb;
#else #else
vec3 envcolor = vec3(0.5); vec3 envcolor = vec3(0.5);
@@ -74,7 +74,7 @@ void main()
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a); gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
{ {
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;

View File

@@ -21,11 +21,11 @@ uniform sampler2D diffuse;
#texture (reflmap, 1, R) #texture (reflmap, 1, R)
uniform sampler2D reflmap; uniform sampler2D reflmap;
#ifdef SHADOWMAP_ENABLED #if SHADOWMAP_ENABLED
uniform sampler2DShadow shadowmap; uniform sampler2DShadow shadowmap;
#endif #endif
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
uniform samplerCube envmap; uniform samplerCube envmap;
#endif #endif
@@ -40,7 +40,7 @@ void main()
vec3 normal = normalize(f_normal); vec3 normal = normalize(f_normal);
vec3 refvec = reflect(f_pos.xyz, normal); vec3 refvec = reflect(f_pos.xyz, normal);
#ifdef ENVMAP_ENABLED #if ENVMAP_ENABLED
vec3 envcolor = texture(envmap, refvec).rgb; vec3 envcolor = texture(envmap, refvec).rgb;
#else #else
vec3 envcolor = vec3(0.5); vec3 envcolor = vec3(0.5);
@@ -72,7 +72,7 @@ void main()
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a); gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
{ {
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;

View File

@@ -14,7 +14,7 @@ void main()
// color data is shared with normals, ugh // color data is shared with normals, ugh
gl_FragData[0] = vec4(f_normal_raw.bgr, 1.0f); gl_FragData[0] = vec4(f_normal_raw.bgr, 1.0f);
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
gl_FragData[1] = vec4(0.0f); gl_FragData[1] = vec4(0.0f);
#endif #endif
} }

View File

@@ -8,7 +8,7 @@ in vec4 f_clip_future_pos;
void main() void main()
{ {
gl_FragData[0] = param[0]; gl_FragData[0] = param[0];
#ifdef MOTIONBLUR_ENABLED #if MOTIONBLUR_ENABLED
{ {
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;; vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;; vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;