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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 05:49:19 +02:00
Loading screen overhaul POC
The loading screen has been significantly changed: - The background image is now properly picked randomly instead of taking the `textures/logo.bmp` file, prepended by an external program such as Rainsted/Starter. - The progress bar has been moved from a floating window to a thin green line at the bottom of the loading screen. - The log window is now hidden by default. It can be turned on by setting `loadinglog` to `true` in `eu07.ini`. - There is an animated wheel icon on the loading screen, and a trivia text is displayed. New translation key: - `"Did you know"` TODO: - Load trivia from a separate file.
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@@ -23,9 +23,7 @@ bool launcher_mode::update()
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void launcher_mode::enter()
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{
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Application.set_cursor( GLFW_CURSOR_NORMAL );
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simulation::is_ready = false;
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Application.set_title(Global.AppName);
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}
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@@ -18,17 +18,13 @@ public:
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launcher_mode();
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// methods
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// initializes internal data structures of the mode. returns: true on success, false otherwise
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bool
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init() override;
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bool init() override;
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// mode-specific update of simulation data. returns: false on error, true otherwise
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bool
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update() override;
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bool update() override;
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// maintenance method, called when the mode is activated
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void
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enter() override;
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void enter() override;
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// maintenance method, called when the mode is deactivated
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void
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exit() override;
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void exit() override;
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// input handlers
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void on_key( int Key, int Scancode, int Action, int Mods ) override;
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void on_cursor_pos( double const Horizontal, double const Vertical ) override { ; }
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@@ -19,7 +19,7 @@ http://mozilla.org/MPL/2.0/.
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class launcher_ui : public ui_layer {
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public:
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launcher_ui();
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bool on_key(const int Key, const int Action) override;
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bool on_key(int Key, int Action) override;
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void on_window_resize(int w, int h) override;
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private:
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