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Fix the screen space ambient occlusion and add ground truth ambient occlusion to the GL 4.6 renderer
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@@ -336,6 +336,7 @@ if (WITH_OPENGL_MODERN)
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"rendering/opengl46/opengl46skydome.cpp"
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"rendering/opengl46/opengl46sky.cpp"
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"rendering/opengl46/opengl46exposure.cpp"
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"rendering/opengl46/opengl46ao.cpp"
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"rendering/opengl46/opengl46precipitation.cpp"
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"rendering/opengl46/opengl46particles.cpp"
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"rendering/opengl46/opengl46terrain.cpp"
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