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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-03 13:10:23 +01:00

Fix the screen space ambient occlusion and add ground truth ambient occlusion to the GL 4.6 renderer

This commit is contained in:
2026-10-15 23:03:50 +02:00
parent ce725c3d62
commit 5f365a00c5
13 changed files with 564 additions and 50 deletions

View File

@@ -1578,6 +1578,21 @@ global_settings::ConfigParse_gfx_sky( cParser &Parser, std::string_view const To
else if( Token == "gfx.postfx.bloom" ) { readswitch( gfx_postfx_bloom ); }
else if( Token == "gfx.postfx.bloom.intensity" ) { readvalue( gfx_postfx_bloom_intensity, 0.f, 1.f ); }
else if( Token == "gfx.postfx.bloom.threshold" ) { readvalue( gfx_postfx_bloom_threshold, 0.f, 1000.f ); }
else if( Token == "gfx.postfx.ao" ) {
// yes/gtao: ground truth ambient occlusion, ssao: the older one, anything else: off
Parser.getTokens( 1 );
std::string mode;
Parser >> mode;
gfx_postfx_ao = ( mode == "yes" || mode == "true" || mode == "1" || mode == "gtao" ) ? 2 : ( mode == "ssao" ) ? 1 : 0; }
else if( Token == "gfx.postfx.ao.radius" ) { readvalue( gfx_postfx_ao_radius, 0.1f, 10.f ); }
else if( Token == "gfx.postfx.ao.strength" ) { readvalue( gfx_postfx_ao_strength, 0.f, 4.f ); }
else if( Token == "gfx.postfx.ao.bounce" ) { readvalue( gfx_postfx_ao_bounce, 0.f, 1.f ); }
else if( Token == "gfx.postfx.ao.quality" ) {
// slices and steps per side
Parser.getTokens( 2, false );
Parser >> gfx_postfx_ao_slices >> gfx_postfx_ao_steps;
gfx_postfx_ao_slices = std::clamp( gfx_postfx_ao_slices, 1, 8 );
gfx_postfx_ao_steps = std::clamp( gfx_postfx_ao_steps, 1, 16 ); }
else { return false; }
return true;
@@ -1839,6 +1854,11 @@ global_settings::export_as_text( std::ostream &Output ) const {
export_as_text( Output, "gfx.postfx.bloom", gfx_postfx_bloom );
export_as_text( Output, "gfx.postfx.bloom.intensity", gfx_postfx_bloom_intensity );
export_as_text( Output, "gfx.postfx.bloom.threshold", gfx_postfx_bloom_threshold );
export_as_text( Output, "gfx.postfx.ao", std::string{ gfx_postfx_ao == 2 ? "gtao" : gfx_postfx_ao == 1 ? "ssao" : "no" } );
export_as_text( Output, "gfx.postfx.ao.radius", gfx_postfx_ao_radius );
export_as_text( Output, "gfx.postfx.ao.strength", gfx_postfx_ao_strength );
export_as_text( Output, "gfx.postfx.ao.bounce", gfx_postfx_ao_bounce );
Output << "gfx.postfx.ao.quality " << gfx_postfx_ao_slices << " " << gfx_postfx_ao_steps << "\n";
export_as_text( Output, "python.enabled", python_enabled );
export_as_text( Output, "python.threadedupload", python_threadedupload );
export_as_text( Output, "python.uploadmain", python_uploadmain );

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@@ -324,6 +324,14 @@ struct global_settings {
bool gfx_postfx_bloom { true }; // glow around bright parts of the image
float gfx_postfx_bloom_intensity { 0.04f }; // share of the blurred image in the result
float gfx_postfx_bloom_threshold { 0.f }; // luminance below which nothing glows, 0 = everything contributes
// screen space ambient occlusion of the opengl 4.6 renderer, applied to the image (debug window "Sky and exposure").
// 0 off, 1 the older ssao, 2 ground truth ambient occlusion; when 0 at the start the targets are not made at all
int gfx_postfx_ao { 2 };
float gfx_postfx_ao_radius { 1.5f }; // reach of the occluders, metres
float gfx_postfx_ao_strength { 1.f }; // power the occlusion is raised to, 1 = as computed, 0 = none
float gfx_postfx_ao_bounce { 0.3f }; // albedo of the surfaces assumed for the light coming back after more bounces
int gfx_postfx_ao_slices { 3 }; // directions searched around each pixel
int gfx_postfx_ao_steps { 4 }; // samples on each side of a direction
float ui_fontsize = 13.0f;
float ui_scale = 1.0f;
@@ -333,7 +341,6 @@ struct global_settings {
std::string exec_on_exit;
std::string prepend_scn;
bool gfx_postfx_ssao_enabled {false};
struct extraviewport_config {
std::string monitor;
@@ -398,7 +405,7 @@ struct global_settings {
bool ConfigParseHardware(cParser& Parser, const std::string& token);
bool ConfigParseDebug(cParser& Parser, const std::string& token);
bool ConfigParse_gfx( cParser &parser, std::string_view const Token );
// sky light and exposure switches of the opengl 4.6 renderer (gfx.ambient.*, gfx.envmap.ggx, gfx.atmosphere*, gfx.postfx.autoexposure*, gfx.postfx.bloom*)
// sky light and exposure switches of the opengl 4.6 renderer (gfx.ambient.*, gfx.envmap.ggx, gfx.atmosphere*, gfx.postfx.autoexposure*, gfx.postfx.bloom*, gfx.postfx.ao*)
bool ConfigParse_gfx_sky( cParser &parser, std::string_view const Token );
// sends basic content of the class in legacy (text) format to provided stream
void