mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 11:39:19 +02:00
remove glPolygonOffset
This commit is contained in:
14
renderer.cpp
14
renderer.cpp
@@ -878,9 +878,6 @@ void opengl_renderer::Render_pass(viewport_config &vp, rendermode const Mode)
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glDebug("rendermode::shadows");
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glDebug("rendermode::shadows");
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glPolygonOffset(1.0f, 1.0f);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glViewport(0, 0, m_shadowbuffersize, m_shadowbuffersize);
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glViewport(0, 0, m_shadowbuffersize, m_shadowbuffersize);
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@@ -894,14 +891,8 @@ void opengl_renderer::Render_pass(viewport_config &vp, rendermode const Mode)
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scene_ubo->update(scene_ubs);
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scene_ubo->update(scene_ubs);
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Render(simulation::Region);
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Render(simulation::Region);
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// setup_drawing(true);
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// glDepthMask(GL_TRUE);
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// Render_Alpha(simulation::Region);
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m_shadowpass = m_renderpass;
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m_shadowpass = m_renderpass;
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glDisable(GL_POLYGON_OFFSET_FILL);
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m_shadow_fb->unbind();
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m_shadow_fb->unbind();
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glDebug("rendermodeshadows ::end");
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glDebug("rendermodeshadows ::end");
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@@ -913,9 +904,6 @@ void opengl_renderer::Render_pass(viewport_config &vp, rendermode const Mode)
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{
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{
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glDebug("rendermode::cabshadows");
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glDebug("rendermode::cabshadows");
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glEnable(GL_POLYGON_OFFSET_FILL);
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glPolygonOffset(1.0f, 1.0f);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glViewport(0, 0, m_shadowbuffersize, m_shadowbuffersize);
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glViewport(0, 0, m_shadowbuffersize, m_shadowbuffersize);
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@@ -932,8 +920,6 @@ void opengl_renderer::Render_pass(viewport_config &vp, rendermode const Mode)
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Render_cab(simulation::Train->Dynamic(), 0.0f, true);
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Render_cab(simulation::Train->Dynamic(), 0.0f, true);
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m_cabshadowpass = m_renderpass;
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m_cabshadowpass = m_renderpass;
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glDisable(GL_POLYGON_OFFSET_FILL);
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m_cabshadows_fb->unbind();
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m_cabshadows_fb->unbind();
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glDebug("rendermode::cabshadows end");
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glDebug("rendermode::cabshadows end");
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