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perf(physics): the steps of the vehicle physics on many threads, in groups of vehicles which act on one another (performance.cpucores, 0: all cores)
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@@ -861,6 +861,13 @@ void opengl46_renderer::SwapBuffers()
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auto text { std::to_string( Value ) };
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return std::string( std::max<int>( 0, 6 - static_cast<int>( text.size() ) ), ' ' ) + text; };
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auto const nearlimit { std::to_string( static_cast<int>( Timer::subsystem.VEHICLE_NEAR ) ) + " m" };
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text += timeline(
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3,
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( counts.threads > 1 ?
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"steps on " + std::to_string( counts.threads ) + " threads: " + std::to_string( counts.groups ) + " groups, largest "
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+ std::to_string( counts.largestgroup ) + ", " + std::to_string( counts.maingroups ) + " in the main thread (forces by kind not timed)" :
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std::string{ "steps on 1 thread" } ),
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"" );
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char const *const kindnames[] = { "rail, within ", "rail, farther", "road, within ", "road, farther" };
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text += timeline( 3, "by kind (near: " + nearlimit + ")", " count stand forces update" );
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for( std::size_t kind = 0; kind < 4; ++kind ) {
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