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build 170810. multi-texture materials, reflection map support
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@@ -454,7 +454,7 @@ bool TSegment::RenderLoft( vertex_array &Output, Math3D::vector3 const &Origin,
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void TSegment::Render()
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{
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vector3 pt;
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GfxRenderer.Bind(0);
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GfxRenderer.Bind_Material( NULL );
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if (bCurve)
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{
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