mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 01:59:19 +02:00
Merge branch 'tmj-dev'
This commit is contained in:
129
EU07.cpp
129
EU07.cpp
@@ -32,10 +32,11 @@ Stele, firleju, szociu, hunter, ZiomalCl, OLI_EU and others
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#include "mouseinput.h"
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#include "gamepadinput.h"
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#include "Console.h"
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#include "uart.h"
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#include "PyInt.h"
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#include "World.h"
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#include "MOVER.h"
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#include "usefull.h"
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#include "utilities.h"
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#include "Timer.h"
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#include "resource.h"
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#include "uilayer.h"
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@@ -70,8 +71,8 @@ void screenshot_save_thread( char *img )
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png_image png;
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memset(&png, 0, sizeof(png_image));
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png.version = PNG_IMAGE_VERSION;
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png.width = Global::iWindowWidth;
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png.height = Global::iWindowHeight;
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png.width = Global.iWindowWidth;
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png.height = Global.iWindowHeight;
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png.format = PNG_FORMAT_RGB;
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char datetime[64];
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@@ -90,10 +91,10 @@ void screenshot_save_thread( char *img )
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perf = ts.tv_nsec;
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#endif
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std::string filename = Global::screenshot_dir + "/" + std::string(datetime) +
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std::string filename = Global.screenshot_dir + "/" + std::string(datetime) +
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"_" + std::to_string(perf) + ".png";
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if (png_image_write_to_file(&png, filename.c_str(), 0, img, -Global::iWindowWidth * 3, nullptr) == 1)
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if (png_image_write_to_file(&png, filename.c_str(), 0, img, -Global.iWindowWidth * 3, nullptr) == 1)
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WriteLog("saved " + filename + ".");
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else
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WriteLog("failed to save screenshot.");
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@@ -103,8 +104,8 @@ void screenshot_save_thread( char *img )
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void make_screenshot()
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{
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char *img = new char[Global::iWindowWidth * Global::iWindowHeight * 3];
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glReadPixels(0, 0, Global::iWindowWidth, Global::iWindowHeight, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
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char *img = new char[Global.iWindowWidth * Global.iWindowHeight * 3];
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glReadPixels(0, 0, Global.iWindowWidth, Global.iWindowHeight, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
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std::thread t(screenshot_save_thread, img);
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t.detach();
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@@ -114,9 +115,9 @@ void window_resize_callback(GLFWwindow *window, int w, int h)
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{
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// NOTE: we have two variables which basically do the same thing as we don't have dynamic fullscreen toggle
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// TBD, TODO: merge them?
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Global::iWindowWidth = w;
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Global::iWindowHeight = h;
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Global::fDistanceFactor = std::max( 0.5f, h / 768.0f ); // not sure if this is really something we want to use
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Global.iWindowWidth = w;
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Global.iWindowHeight = h;
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Global.fDistanceFactor = std::max( 0.5f, h / 768.0f ); // not sure if this is really something we want to use
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glViewport(0, 0, w, h);
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}
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@@ -127,7 +128,7 @@ void cursor_pos_callback(GLFWwindow *window, double x, double y)
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input::Mouse.move( x, y );
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if( !Global::ControlPicking ) {
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if( !Global.ControlPicking ) {
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glfwSetCursorPos( window, 0, 0 );
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}
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}
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@@ -145,16 +146,16 @@ void key_callback( GLFWwindow *window, int key, int scancode, int action, int mo
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input::Keyboard.key( key, action );
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Global::shiftState = ( mods & GLFW_MOD_SHIFT ) ? true : false;
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Global::ctrlState = ( mods & GLFW_MOD_CONTROL ) ? true : false;
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Global.shiftState = ( mods & GLFW_MOD_SHIFT ) ? true : false;
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Global.ctrlState = ( mods & GLFW_MOD_CONTROL ) ? true : false;
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if( ( true == Global::InputMouse )
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if( ( true == Global.InputMouse )
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&& ( ( key == GLFW_KEY_LEFT_ALT )
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|| ( key == GLFW_KEY_RIGHT_ALT ) ) ) {
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// if the alt key was pressed toggle control picking mode and set matching cursor behaviour
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if( action == GLFW_RELEASE ) {
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if( Global::ControlPicking ) {
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if( Global.ControlPicking ) {
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// switch off
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glfwGetCursorPos( window, &input::mouse_pickmodepos.x, &input::mouse_pickmodepos.y );
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glfwSetInputMode( window, GLFW_CURSOR, GLFW_CURSOR_DISABLED );
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@@ -166,7 +167,7 @@ void key_callback( GLFWwindow *window, int key, int scancode, int action, int mo
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glfwSetCursorPos( window, input::mouse_pickmodepos.x, input::mouse_pickmodepos.y );
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}
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// actually toggle the mode
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Global::ControlPicking = !Global::ControlPicking;
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Global.ControlPicking = !Global.ControlPicking;
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}
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}
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@@ -197,22 +198,22 @@ void key_callback( GLFWwindow *window, int key, int scancode, int action, int mo
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void focus_callback( GLFWwindow *window, int focus )
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{
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if( Global::bInactivePause ) // jeśli ma być pauzowanie okna w tle
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if( Global.bInactivePause ) // jeśli ma być pauzowanie okna w tle
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if( focus )
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Global::iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
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Global.iPause &= ~4; // odpauzowanie, gdy jest na pierwszym planie
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else
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Global::iPause |= 4; // włączenie pauzy, gdy nieaktywy
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Global.iPause |= 4; // włączenie pauzy, gdy nieaktywy
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}
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void scroll_callback( GLFWwindow* window, double xoffset, double yoffset ) {
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if( Global::ctrlState ) {
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if( Global.ctrlState ) {
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// ctrl + scroll wheel adjusts fov in debug mode
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Global::FieldOfView = clamp( static_cast<float>(Global::FieldOfView - yoffset * 20.0 / Global::fFpsAverage), 15.0f, 75.0f );
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Global.FieldOfView = clamp( static_cast<float>(Global.FieldOfView - yoffset * 20.0 / Global.fFpsAverage), 15.0f, 75.0f );
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}
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}
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#ifdef _WINDOWS
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#ifdef _WIN32
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extern "C"
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{
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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@@ -226,49 +227,57 @@ extern WNDPROC BaseWindowProc;
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int main(int argc, char *argv[])
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{
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#ifdef _WINDOWS
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::SetUnhandledExceptionFilter(unhandled_handler);
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#if defined(_MSC_VER) && defined (_DEBUG)
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// memory leaks
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_CrtSetDbgFlag( _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ) | _CRTDBG_LEAK_CHECK_DF );
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// floating point operation errors
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auto state = _clearfp();
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state = _control87( 0, 0 );
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// this will turn on FPE for #IND and zerodiv
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state = _control87( state & ~( _EM_ZERODIVIDE | _EM_INVALID ), _MCW_EM );
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#endif
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#ifdef _WIN32
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::SetUnhandledExceptionFilter( unhandled_handler );
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#endif
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if (!glfwInit())
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return -1;
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#ifdef _WINDOWS
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#ifdef _WIN32
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DeleteFile( "log.txt" );
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DeleteFile( "errors.txt" );
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CreateDirectory("logs", NULL);
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#endif
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Global::LoadIniFile("eu07.ini");
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Global::InitKeys();
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Global.LoadIniFile("eu07.ini");
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#ifdef _WIN32
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// hunter-271211: ukrywanie konsoli
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if( Global::iWriteLogEnabled & 2 )
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if( Global.iWriteLogEnabled & 2 )
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{
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AllocConsole();
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SetConsoleTextAttribute( GetStdHandle( STD_OUTPUT_HANDLE ), FOREGROUND_GREEN );
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}
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#endif
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Global::asVersion = "M7 31.01.2018";
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Global.asVersion = "M7 16.02.2018 (based on tmj 180215)";
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for (int i = 1; i < argc; ++i)
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{
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std::string token(argv[i]);
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if (token == "-e3d") {
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if (Global::iConvertModels > 0)
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Global::iConvertModels = -Global::iConvertModels;
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if (Global.iConvertModels > 0)
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Global.iConvertModels = -Global.iConvertModels;
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else
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Global::iConvertModels = -7; // z optymalizacją, bananami i prawidłowym Opacity
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Global.iConvertModels = -7; // z optymalizacją, bananami i prawidłowym Opacity
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}
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else if (i + 1 < argc && token == "-s")
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Global::SceneryFile = std::string(argv[++i]);
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Global.SceneryFile = std::string(argv[++i]);
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else if (i + 1 < argc && token == "-v")
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{
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std::string v(argv[++i]);
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std::transform(v.begin(), v.end(), v.begin(), ::tolower);
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Global::asHumanCtrlVehicle = v;
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Global.asHumanCtrlVehicle = v;
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}
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else
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{
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@@ -293,22 +302,26 @@ int main(int argc, char *argv[])
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glfwWindowHint(GLFW_REFRESH_RATE, vmode->refreshRate);
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glfwWindowHint(GLFW_AUTO_ICONIFY, GLFW_FALSE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
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if( Global::iMultisampling > 0 ) {
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glfwWindowHint( GLFW_SAMPLES, 1 << Global::iMultisampling );
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if( Global.iMultisampling > 0 ) {
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glfwWindowHint( GLFW_SAMPLES, 1 << Global.iMultisampling );
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}
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if (Global::bFullScreen)
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if (Global.bFullScreen)
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{
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// match screen dimensions with selected monitor, for 'borderless window' in fullscreen mode
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Global::iWindowWidth = vmode->width;
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Global::iWindowHeight = vmode->height;
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Global.iWindowWidth = vmode->width;
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Global.iWindowHeight = vmode->height;
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}
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GLFWwindow *window =
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glfwCreateWindow( Global::iWindowWidth, Global::iWindowHeight,
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Global::AppName.c_str(), Global::bFullScreen ? monitor : nullptr, nullptr );
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glfwCreateWindow(
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Global.iWindowWidth,
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Global.iWindowHeight,
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Global.AppName.c_str(),
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( Global.bFullScreen ?
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monitor :
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nullptr),
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nullptr );
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if (!window)
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{
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@@ -316,7 +329,7 @@ int main(int argc, char *argv[])
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return -1;
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(Global::VSync ? 1 : 0); //vsync
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glfwSwapInterval(Global.VSync ? 1 : 0); //vsync
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); //capture cursor
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glfwSetCursorPos(window, 0.0, 0.0);
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glfwSetFramebufferSizeCallback(window, window_resize_callback);
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@@ -337,7 +350,7 @@ int main(int argc, char *argv[])
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return -1;
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}
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#ifdef _WINDOWS
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#ifdef _WIN32
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// setup wrapper for base glfw window proc, to handle copydata messages
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Hwnd = glfwGetWin32Window( window );
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BaseWindowProc = (WNDPROC)::SetWindowLongPtr( Hwnd, GWLP_WNDPROC, (LONG_PTR)WndProc );
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@@ -350,18 +363,18 @@ int main(int argc, char *argv[])
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|| (false == UILayer.init(window)))
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return -1;
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Global::pWorld = &World;
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Global.pWorld = &World;
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audio::renderer.init();
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input::Keyboard.init();
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input::Mouse.init();
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input::Gamepad.init();
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if (Global::uart_conf.enable)
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if (Global.uart_conf.enable)
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input::uart = std::make_unique<uart_input>();
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if (Global::motiontelemetry_conf.enable)
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if (Global.motiontelemetry_conf.enable)
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input::motiontelemetry = std::make_unique<motiontelemetry>();
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Global::pWorld = &World;
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Global.pWorld = &World;
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if( false == World.Init( window ) ) {
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ErrorLog( "Simulation setup failed" );
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return -1;
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@@ -388,8 +401,8 @@ int main(int argc, char *argv[])
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if( !joyGetNumDevs() )
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WriteLog( "No joystick" );
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*/
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if( Global::iConvertModels < 0 ) {
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Global::iConvertModels = -Global::iConvertModels;
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if( Global.iConvertModels < 0 ) {
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Global.iConvertModels = -Global.iConvertModels;
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World.CreateE3D( "models/" ); // rekurencyjne przeglądanie katalogów
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World.CreateE3D( "dynamic/", true );
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} // po zrobieniu E3D odpalamy normalnie scenerię, by ją zobaczyć
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@@ -406,11 +419,10 @@ int main(int argc, char *argv[])
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input::motiontelemetry->update();
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glfwPollEvents();
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input::Keyboard.poll();
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if (input::uart)
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input::uart->poll();
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simulation::Commands.update();
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if( true == Global::InputMouse ) { input::Mouse.poll(); }
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if( true == Global::InputGamepad ) { input::Gamepad.poll(); }
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if( true == Global.InputMouse ) { input::Mouse.poll(); }
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if( true == Global.InputGamepad ) { input::Gamepad.poll(); }
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if( input::uart != nullptr ) { input::uart->poll(); }
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}
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}
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catch (std::runtime_error e)
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@@ -426,14 +438,11 @@ int main(int argc, char *argv[])
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return -1;
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}
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TPythonInterpreter::killInstance();
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#ifdef _WIN32
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Console::Off(); // wyłączenie konsoli (komunikacji zwrotnej)
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SafeDelete( pConsole );
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#endif
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SafeDelete( pConsole );
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#endif
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SafeDelete( simulation::Region );
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glfwDestroyWindow(window);
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