mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 01:19:19 +02:00
Merge branch 'tmj-dev'
This commit is contained in:
21
renderer.h
21
renderer.h
@@ -18,13 +18,28 @@ http://mozilla.org/MPL/2.0/.
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#include "World.h"
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#include "MemCell.h"
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#include "scene.h"
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#include "opengllight.h"
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#include "light.h"
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#define EU07_USE_PICKING_FRAMEBUFFER
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//#define EU07_USE_DEBUG_SHADOWMAP
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//#define EU07_USE_DEBUG_CABSHADOWMAP
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//#define EU07_USE_DEBUG_CAMERA
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struct opengl_light : public basic_light {
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GLuint id { (GLuint)-1 };
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void
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apply_intensity( float const Factor = 1.0f );
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void
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apply_angle();
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opengl_light &
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operator=( basic_light const &Right ) {
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basic_light::operator=( Right );
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return *this; }
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};
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// encapsulates basic rendering setup.
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// for modern opengl this translates to a specific collection of glsl shaders,
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// for legacy opengl this is combination of blending modes, active texture units etc
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@@ -231,6 +246,8 @@ private:
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setup_shadow_map( GLuint const Texture, glm::mat4 const &Transformation );
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void
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setup_shadow_color( glm::vec4 const &Shadowcolor );
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void
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setup_environment_light( TEnvironmentType const Environment = e_flat );
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void
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switch_units( bool const Diffuse, bool const Shadows, bool const Reflections );
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// helper, texture manager method; activates specified texture unit
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@@ -300,6 +317,7 @@ private:
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gfx::geometrybank_manager m_geometry;
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material_manager m_materials;
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texture_manager m_textures;
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opengl_light m_sunlight;
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opengllight_array m_lights;
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gfx::geometry_handle m_billboardgeometry { 0, 0 };
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@@ -355,6 +373,7 @@ private:
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glm::vec4 m_baseambient { 0.0f, 0.0f, 0.0f, 1.0f };
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glm::vec4 m_shadowcolor { 0.65f, 0.65f, 0.65f, 1.f };
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// TEnvironmentType m_environment { e_flat };
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float m_specularopaquescalefactor { 1.f };
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float m_speculartranslucentscalefactor { 1.f };
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bool m_renderspecular{ false }; // controls whether to include specular component in the calculations
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