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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 01:59:19 +02:00

Merge branch 'tmj-dev' into milek-dev

This commit is contained in:
milek7
2019-09-07 02:25:43 +02:00
31 changed files with 6383 additions and 737 deletions

View File

@@ -21,7 +21,7 @@ smoke_source::particle_emitter::deserialize( cParser &Input ) {
if( Input.getToken<std::string>() != "{" ) { return; }
std::unordered_map<std::string, float &> const variablemap{
std::unordered_map<std::string, float &> const variablemap {
{ "min_inclination:", inclination[ value_limit::min ] },
{ "max_inclination:", inclination[ value_limit::max ] },
{ "min_velocity:", velocity[ value_limit::min ] },
@@ -35,10 +35,22 @@ smoke_source::particle_emitter::deserialize( cParser &Input ) {
while( ( false == ( ( key = Input.getToken<std::string>( true, "\n\r\t ,;[]" ) ).empty() ) )
&& ( key != "}" ) ) {
auto const lookup { variablemap.find( key ) };
if( lookup == variablemap.end() ) { continue; }
lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
if( key == "color:" ) {
// special case, vec3 attribute type
// TODO: variable table, if amount of vector attributes increases
color = Input.getToken<glm::vec3>( true, "\n\r\t ,;[]" );
color =
glm::clamp(
color / 255.f,
glm::vec3{ 0.f }, glm::vec3{ 1.f } );
}
else {
// float type attributes
auto const lookup { variablemap.find( key ) };
if( lookup != variablemap.end() ) {
lookup->second = Input.getToken<float>( true, "\n\r\t ,;[]" );
}
}
}
}
@@ -49,16 +61,16 @@ smoke_source::particle_emitter::initialize( smoke_particle &Particle ) {
auto const azimuthalangle { glm::radians( Random( -180, 180 ) ) }; // phi
// convert spherical coordinates to opengl coordinates
auto const launchvector { glm::vec3(
std::sin( polarangle ) * std::sin( azimuthalangle ),
std::sin( polarangle ) * std::sin( azimuthalangle ) * -1,
std::cos( polarangle ),
std::sin( polarangle ) * std::cos( azimuthalangle ) * -1 ) };
std::sin( polarangle ) * std::cos( azimuthalangle ) ) };
auto const launchvelocity { static_cast<float>( Random( velocity[ value_limit::min ], velocity[ value_limit::max ] ) ) };
Particle.velocity = launchvector * launchvelocity;
Particle.rotation = glm::radians( Random( 0, 360 ) );
Particle.size = Random( size[ value_limit::min ], size[ value_limit::max ] );
Particle.opacity = Random( opacity[ value_limit::min ], opacity[ value_limit::max ] );
Particle.opacity = Random( opacity[ value_limit::min ], opacity[ value_limit::max ] ) / Global.SmokeFidelity;
Particle.age = 0;
}
@@ -109,14 +121,14 @@ smoke_source::deserialize_mapping( cParser &Input ) {
void
smoke_source::initialize() {
m_max_particles =
m_max_particles =
// put a cap on number of particles in a single source. TBD, TODO: make it part of he source configuration?
std::min(
500,
static_cast<int>( 500 * Global.SmokeFidelity ),
// NOTE: given nature of the smoke we're presuming opacity decreases over time and the particle is killed when it reaches 0
// this gives us estimate of longest potential lifespan of single particle, and how many particles total can there be at any given time
// TBD, TODO: explicit lifespan variable as part of the source configuration?
static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) );
static_cast<int>( m_spawnrate / std::abs( m_opacitymodifier.value_change() ) ) );
}
void
@@ -150,11 +162,16 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
glm::dvec3{ std::numeric_limits<double>::lowest() } };
m_spawncount = (
Onlydespawn ?
( ( false == Global.Smoke ) || ( true == Onlydespawn ) ) ?
0.f :
std::min<float>(
m_spawncount + ( m_spawnrate * Timedelta ),
m_max_particles ) );
m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
m_max_particles ) );
// HACK: don't spawn particles in tunnels, to prevent smoke clipping through 'terrain' outside
if( ( m_ownertype == owner_type::vehicle )
&& ( m_owner.vehicle->RaTrackGet()->eEnvironment == e_tunnel ) ) {
m_spawncount = 0.f;
}
// update spawned particles
for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {
@@ -185,7 +202,7 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
}
// spawn pending particles in remaining container slots
while( ( m_spawncount >= 1.f )
&& ( m_particles.size() < m_max_particles ) ) {
&& ( m_particles.size() < m_max_particles ) ) {
m_spawncount -= 1.f;
// work with a temporary copy in case initial update renders the particle dead
@@ -276,13 +293,14 @@ smoke_source::initialize( smoke_particle &Particle ) {
if( m_ownertype == owner_type::vehicle ) {
Particle.opacity *= m_owner.vehicle->MoverParameters->dizel_fill;
auto const enginerevolutionsfactor { 1.5f }; // high engine revolutions increase initial particle velocity
switch( m_owner.vehicle->MoverParameters->EngineType ) {
case TEngineType::DieselElectric: {
Particle.velocity *= 1.0 + m_owner.vehicle->MoverParameters->enrot / ( m_owner.vehicle->MoverParameters->DElist[ m_owner.vehicle->MoverParameters->MainCtrlPosNo ].RPM / 60.0 );
Particle.velocity *= 1.0 + enginerevolutionsfactor * m_owner.vehicle->MoverParameters->enrot / ( m_owner.vehicle->MoverParameters->DElist[ m_owner.vehicle->MoverParameters->MainCtrlPosNo ].RPM / 60.0 );
break;
}
case TEngineType::DieselEngine: {
Particle.velocity *= 1.0 + m_owner.vehicle->MoverParameters->enrot / m_owner.vehicle->MoverParameters->nmax;
Particle.velocity *= 1.0 + enginerevolutionsfactor * m_owner.vehicle->MoverParameters->enrot / m_owner.vehicle->MoverParameters->nmax;
break;
}
default: {
@@ -398,8 +416,10 @@ particle_manager::find( std::string const &Template ) {
// ... and if it fails try to add the template to the database from a data file
smoke_source source;
cParser parser( templatepath + templatename + ".txt", cParser::buffer_FILE );
if( source.deserialize( parser ) ) {
// if deserialization didn't fail cache the source as template for future instances
if( source.deserialize( parser ) ) {
// if deserialization didn't fail finish source setup...
source.m_opacitymodifier.bind( &Global.SmokeFidelity );
// ...then cache the source as template for future instances
m_sourcetemplates.emplace( templatename, source );
// should be 'safe enough' to return lookup result directly afterwards
return &( m_sourcetemplates.find( templatename )->second );