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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 15:39:20 +02:00

parse windows.h before any import reaches betterRenderer

Six module interfaces carry windows.h in their fragment, and a fragment's
include guard does not cross the boundary, so a unit that imported first
and included the SDK afterwards parsed it twice: clang reports it as
conflicting redeclarations of BroadcastSystemMessageEx and mismatched
uuids all through the SDK. Same shape as the basic_filebuf failure, one
level further out - the header arrives through d3d12.h, not directly.

Thirty units get a guarded windows.h ahead of everything; on Linux it is
a no-op. Vendored single-header libraries are left alone, and the block
goes after a BOM rather than before it.
This commit is contained in:
maj00r
2026-09-10 15:40:52 +02:00
parent eff5ce687f
commit 61b3ec6f3f
30 changed files with 93 additions and 3 deletions

View File

@@ -1,4 +1,7 @@
#include <array>
#ifdef _WIN32
#include <windows.h> // before any import: its guard must be set here
#endif
#include <array>
#include <cstddef>
#include <cstdint>
#include <fstream>