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parse windows.h before any import reaches betterRenderer
Six module interfaces carry windows.h in their fragment, and a fragment's include guard does not cross the boundary, so a unit that imported first and included the SDK afterwards parsed it twice: clang reports it as conflicting redeclarations of BroadcastSystemMessageEx and mismatched uuids all through the SDK. Same shape as the basic_filebuf failure, one level further out - the header arrives through d3d12.h, not directly. Thirty units get a guarded windows.h ahead of everything; on Linux it is a no-op. Vendored single-header libraries are left alone, and the block goes after a BOM rather than before it.
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@@ -1,3 +1,6 @@
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#ifdef _WIN32
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#include <windows.h> // before any import: its guard must be set here
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#endif
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#include <array>
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#include <limits>
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#include <memory>
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