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Move modern OpenGL renderer to rendering/opengl46 and rename classes
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@@ -107,7 +107,7 @@ class TAnimContainer : public std::enable_shared_from_this<TAnimContainer>
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// opakowanie modelu, określające stan egzemplarza
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class TAnimModel : public scene::basic_node {
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friend opengl33_renderer;
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friend opengl46_renderer;
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friend itemproperties_panel;
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public:
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@@ -56,7 +56,7 @@ class TSubModel
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{ // klasa submodelu - pojedyncza siatka, punkt świetlny albo grupa punktów
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//m7todo: zrobić normalną serializację
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friend opengl33_renderer;
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friend opengl46_renderer;
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friend TModel3d; // temporary workaround. TODO: clean up class content/hierarchy
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friend TDynamicObject; // temporary etc
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friend scene::shape_node; // temporary etc
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@@ -267,7 +267,7 @@ public:
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class TModel3d
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{
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friend opengl33_renderer;
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friend opengl46_renderer;
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public:
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// submodels which scenery instances of the model refer to by name
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