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Move modern OpenGL renderer to rendering/opengl46 and rename classes
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28
rendering/opengl46/opengl46light.h
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28
rendering/opengl46/opengl46light.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include "rendering/light.h"
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struct opengl46_light : public basic_light {
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GLuint id{(GLuint)-1};
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float factor;
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void apply_intensity(float const Factor = 1.0f);
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void apply_angle() const;
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opengl46_light &operator=(basic_light const &Right) {
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basic_light::operator=(Right);
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return *this; }
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};
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//---------------------------------------------------------------------------
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