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Move modern OpenGL renderer to rendering/opengl46 and rename classes
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@@ -26,7 +26,7 @@ http://mozilla.org/MPL/2.0/.
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#include "input/command.h"
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#include "utilities/utilities.h"
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class opengl33_renderer;
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class opengl46_renderer;
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namespace scene {
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@@ -95,7 +95,7 @@ struct terrain_block {
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// TBD, TODO: replace with quadtree scheme?
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class basic_cell {
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friend opengl33_renderer;
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friend opengl46_renderer;
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public:
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// constructors
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@@ -292,7 +292,7 @@ public:
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// basic scene partitioning structure, holds terrain geometry and collection of cells
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class basic_section {
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friend opengl33_renderer;
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friend opengl46_renderer;
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public:
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// constructors
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@@ -415,7 +415,7 @@ public:
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// top-level of scene spatial structure, holds collection of sections
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class basic_region {
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friend opengl33_renderer;
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friend opengl46_renderer;
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public:
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// constructors
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