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Move modern OpenGL renderer to rendering/opengl46 and rename classes
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@@ -20,7 +20,7 @@ class TTractionPowerSource;
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class TTraction : public scene::basic_node
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{
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friend opengl33_renderer;
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friend opengl46_renderer;
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public: // na razie
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TTractionPowerSource *psPower[ 2 ] { nullptr, nullptr }; // najbliższe zasilacze z obu kierunków
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