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no pneumatic relay sound on brake acting speed change, enabled playback of multiple bookend sounds, extra pantograph control for ai during longer stops, shadow angle calculation tweak, moon appearance tweak, minor bug fixes
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@@ -305,7 +305,7 @@ void CSkyDome::RebuildColors() {
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auto const sunbasedphase = clamp( (1.0f / 15.0f) * ( degreesabovehorizon - 10.0f ), 0.0f, 1.0f );
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// correction is applied in linear manner from the bottom, becomes fully in effect for vertices with y = 0.50
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auto const heightbasedphase = clamp( vertex.y * 2.0f, 0.0f, 1.0f );
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// this height-based factor is reduced the farther the sky is up in the sky
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// this height-based factor is reduced the farther the sun is up in the sky
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float const shiftfactor = clamp( interpolate(heightbasedphase, sunbasedphase, sunbasedphase), 0.0f, 1.0f );
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// h = 210 makes for 'typical' sky tone
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shiftedcolor = glm::vec3( 210.0f, colorconverter.y, colorconverter.z );
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