mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 12:49:18 +02:00
Remove not needed casts, variables and switch from double precission to float precission for some angle vectors
This commit is contained in:
@@ -92,7 +92,7 @@ public:
|
||||
Math3D::vector3
|
||||
GetPoint(double const fDistance) const;
|
||||
*/
|
||||
void RaPositionGet(double const fDistance, glm::dvec3 &p, glm::dvec3 &a) const;
|
||||
void RaPositionGet(double const fDistance, glm::dvec3 &p, glm::vec3 &a) const;
|
||||
glm::dvec3 FastGetPoint(double const t) const;
|
||||
inline
|
||||
glm::dvec3
|
||||
|
||||
Reference in New Issue
Block a user